/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace GUI { class TextBox : public TextEditor { C_OBJECT(TextBox) public: TextBox(); virtual ~TextBox() override; Function on_up_pressed; Function on_down_pressed; void set_history_enabled(bool enabled) { m_history_enabled = enabled; } void add_current_text_to_history(); private: virtual void keydown_event(GUI::KeyEvent&) override; bool has_no_history() const { return !m_history_enabled || m_history.is_empty(); } bool can_go_backwards_in_history() const { return m_history_index > 0; } bool can_go_forwards_in_history() const { return m_history_index < static_cast(m_history.size()) - 1; } void add_input_to_history(String); bool m_history_enabled { false }; Vector m_history; int m_history_index { -1 }; String m_saved_input; }; }