/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include REGISTER_WIDGET(GUI, Progressbar) REGISTER_WIDGET(GUI, VerticalProgressbar) REGISTER_WIDGET(GUI, HorizontalProgressbar) namespace GUI { Progressbar::Progressbar(Orientation orientation) : m_orientation(orientation) { REGISTER_STRING_PROPERTY("text", text, set_text); REGISTER_ENUM_PROPERTY("format", format, set_format, Format, { Format::NoText, "NoText" }, { Format::Percentage, "Percentage" }, { Format::ValueSlashMax, "ValueSlashMax" }); REGISTER_INT_PROPERTY("min", min, set_min); REGISTER_INT_PROPERTY("max", max, set_max); } void Progressbar::set_value(int value) { if (m_value == value) return; m_value = value; update(); } void Progressbar::set_range(int min, int max) { VERIFY(min <= max); m_min = min; m_max = max; m_value = clamp(m_value, m_min, m_max); } void Progressbar::paint_event(PaintEvent& event) { Frame::paint_event(event); Painter painter(*this); auto rect = frame_inner_rect(); painter.add_clip_rect(rect); painter.add_clip_rect(event.rect()); String progress_text; if (m_format != Format::NoText) { // Then we draw the progress text over the gradient. // We draw it twice, once offset (1, 1) for a drop shadow look. StringBuilder builder; builder.append(m_text); if (m_format == Format::Percentage) { float range_size = m_max - m_min; float progress = (m_value - m_min) / range_size; builder.appendff("{}%", (int)(progress * 100)); } else if (m_format == Format::ValueSlashMax) { builder.appendff("{}/{}", m_value, m_max); } progress_text = builder.to_string(); } Gfx::StylePainter::paint_progressbar(painter, rect, palette(), m_min, m_max, m_value, progress_text, m_orientation); } void Progressbar::set_orientation(Orientation value) { if (m_orientation == value) return; m_orientation = value; update(); } }