/* * Copyright (c) 2020, Andreas Kling * Copyright (c) 2022, the SerenityOS developers. * Copyright (c) 2023, networkException * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include REGISTER_WIDGET(GUI, HorizontalOpacitySlider) REGISTER_WIDGET(GUI, VerticalOpacitySlider) namespace GUI { OpacitySlider::OpacitySlider(Gfx::Orientation orientation) : AbstractSlider(orientation) { set_min(0); set_max(100); set_value(100); } Gfx::IntRect OpacitySlider::frame_inner_rect() const { return rect().shrunken(4, 4); } void OpacitySlider::paint_event(PaintEvent& event) { GUI::Painter painter(*this); painter.add_clip_rect(event.rect()); auto inner_rect = frame_inner_rect(); // Grid pattern Gfx::StylePainter::paint_transparency_grid(painter, inner_rect, palette()); // Alpha gradient for (int pos = inner_rect.first_edge_for_orientation(orientation()); pos <= inner_rect.last_edge_for_orientation(orientation()); ++pos) { float relative_offset = (float)pos / (float)inner_rect.primary_size_for_orientation(orientation()); float alpha = relative_offset * 255.0f; Color color = m_base_color.with_alpha(static_cast(AK::min(alpha, UINT8_MAX))); if (orientation() == Gfx::Orientation::Horizontal) { painter.fill_rect({ pos, inner_rect.top(), 1, inner_rect.height() }, color); } else { painter.fill_rect({ inner_rect.left(), pos, inner_rect.right(), 1 }, color); } } constexpr int notch_size = 3; if (orientation() == Gfx::Orientation::Horizontal) { int notch_y_top = inner_rect.top() + notch_size; int notch_y_bottom = inner_rect.bottom() - notch_size; int notch_x = inner_rect.left() + ((float)value() / (float)max() * (float)inner_rect.width()); // Top notch painter.set_pixel(notch_x, notch_y_top, palette().threed_shadow2()); for (int i = notch_size; i >= 0; --i) { painter.set_pixel(notch_x - (i + 1), notch_y_top - i - 1, palette().threed_highlight()); for (int j = 0; j < i * 2; ++j) { painter.set_pixel(notch_x - (i + 1) + j + 1, notch_y_top - i - 1, palette().button()); } painter.set_pixel(notch_x + (i + 0), notch_y_top - i - 1, palette().threed_shadow1()); painter.set_pixel(notch_x + (i + 1), notch_y_top - i - 1, palette().threed_shadow2()); } // Bottom notch painter.set_pixel(notch_x, notch_y_bottom, palette().threed_shadow2()); for (int i = 0; i < notch_size; ++i) { painter.set_pixel(notch_x - (i + 1), notch_y_bottom + i + 1, palette().threed_highlight()); for (int j = 0; j < i * 2; ++j) { painter.set_pixel(notch_x - (i + 1) + j + 1, notch_y_bottom + i + 1, palette().button()); } painter.set_pixel(notch_x + (i + 0), notch_y_bottom + i + 1, palette().threed_shadow1()); painter.set_pixel(notch_x + (i + 1), notch_y_bottom + i + 1, palette().threed_shadow2()); } // Hairline // NOTE: If we're in the whiter part of the gradient, the notch is painted as shadow between the notches. // If we're in the darker part, the notch is painted as highlight. // We adjust the hairline's x position so it lines up with the shadow/highlight of the notches. u8 h = ((float)value() / (float)max()) * 255.0f; if (h < 128) painter.draw_line({ notch_x, notch_y_top }, { notch_x, notch_y_bottom }, Color(h, h, h, 255)); else painter.draw_line({ notch_x - 1, notch_y_top }, { notch_x - 1, notch_y_bottom }, Color(h, h, h, 255)); } else { int notch_x_left = inner_rect.left() + notch_size; int notch_x_right = inner_rect.right() - notch_size; int notch_y = inner_rect.top() + ((float)value() / (float)max() * (float)inner_rect.height()); // Left notch painter.set_pixel(notch_x_left, notch_y, palette().threed_shadow2()); for (int i = notch_size; i >= 0; --i) { painter.set_pixel(notch_x_left - i - 1, notch_y - (i + 1), palette().threed_highlight()); for (int j = 0; j < i * 2; ++j) { painter.set_pixel(notch_x_left - i - 1, notch_y - (i + 1) + j + 1, palette().button()); } painter.set_pixel(notch_x_left - i - 1, notch_y + (i + 0), palette().threed_shadow1()); painter.set_pixel(notch_x_left - i - 1, notch_y + (i + 1), palette().threed_shadow2()); } // Bottom notch painter.set_pixel(notch_x_right, notch_y, palette().threed_shadow2()); for (int i = 0; i < notch_size; ++i) { painter.set_pixel(notch_x_right + i + 1, notch_y - (i + 1), palette().threed_highlight()); for (int j = 0; j < i * 2; ++j) { painter.set_pixel(notch_x_right + i + 1, notch_y - (i + 1) + j + 1, palette().button()); } painter.set_pixel(notch_x_right + i + 1, notch_y + (i + 0), palette().threed_shadow1()); painter.set_pixel(notch_x_right + i + 1, notch_y + (i + 1), palette().threed_shadow2()); } // Hairline // NOTE: See above u8 h = ((float)value() / (float)max()) * 255.0f; if (h < 128) painter.draw_line({ notch_x_left, notch_y }, { notch_x_right, notch_y }, Color(h, h, h, 255)); else painter.draw_line({ notch_x_left, notch_y - 1 }, { notch_x_right, notch_y - 1 }, Color(h, h, h, 255)); } // Text label // FIXME: better support text in vertical orientation, either by having a vertical option for draw_text, or only showing when there is enough space auto percent_text = DeprecatedString::formatted("{}%", (int)((float)value() / (float)max() * 100.0f)); painter.draw_text(inner_rect.translated(1, 1), percent_text, Gfx::TextAlignment::Center, Color::Black); painter.draw_text(inner_rect, percent_text, Gfx::TextAlignment::Center, Color::White); // Frame Gfx::StylePainter::paint_frame(painter, rect(), palette(), Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2); } int OpacitySlider::value_at(Gfx::IntPoint position) const { auto inner_rect = frame_inner_rect(); auto relevant_position = position.primary_offset_for_orientation(orientation()), begin_position = inner_rect.first_edge_for_orientation(orientation()), end_position = inner_rect.last_edge_for_orientation(orientation()); if (relevant_position < begin_position) return min(); if (relevant_position > end_position) return max(); float relative_offset = (float)(relevant_position - begin_position) / (float)inner_rect.primary_size_for_orientation(orientation()); int range = max() - min(); return min() + (int)(relative_offset * (float)range); } void OpacitySlider::set_base_color(Gfx::Color base_color) { m_base_color = base_color; update(); } void OpacitySlider::mousedown_event(MouseEvent& event) { if (event.button() == MouseButton::Primary) { m_dragging = true; set_value(value_at(event.position())); return; } AbstractSlider::mousedown_event(event); } void OpacitySlider::mousemove_event(MouseEvent& event) { if (m_dragging) { set_value(value_at(event.position())); return; } AbstractSlider::mousemove_event(event); } void OpacitySlider::mouseup_event(MouseEvent& event) { if (event.button() == MouseButton::Primary) { m_dragging = false; return; } AbstractSlider::mouseup_event(event); } void OpacitySlider::mousewheel_event(MouseEvent& event) { decrease_slider_by(event.wheel_delta_y()); } Optional OpacitySlider::calculated_min_size() const { if (orientation() == Gfx::Orientation::Vertical) return { { 20, 40 } }; else return { { 40, 20 } }; } Optional OpacitySlider::calculated_preferred_size() const { if (orientation() == Gfx::Orientation::Vertical) return { { SpecialDimension::Shrink, SpecialDimension::OpportunisticGrow } }; else return { { SpecialDimension::OpportunisticGrow, SpecialDimension::Shrink } }; } }