/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace GUI { class NotificationServerConnection; class Notification : public Core::Object { C_OBJECT(Notification); friend class NotificationServerConnection; public: virtual ~Notification() override; const String& text() const { return m_text; } void set_text(const String& text) { m_text_dirty = true; m_text = text; } const String& title() const { return m_title; } void set_title(const String& title) { m_title_dirty = true; m_title = title; } const Gfx::Bitmap* icon() const { return m_icon; } void set_icon(const Gfx::Bitmap* icon) { m_icon_dirty = true; m_icon = icon; } void show(); bool update(); void close(); bool is_showing() const { return m_shown && !m_destroyed; } private: Notification(); void connection_closed(); String m_title; bool m_title_dirty; String m_text; bool m_text_dirty; RefPtr m_icon; bool m_icon_dirty; bool m_destroyed { false }; bool m_shown { false }; RefPtr m_connection; }; }