/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace GUI { MenuItem::MenuItem(unsigned menu_id, Type type) : m_type(type) , m_menu_id(menu_id) { } MenuItem::MenuItem(unsigned menu_id, NonnullRefPtr action) : m_type(Type::Action) , m_menu_id(menu_id) , m_action(move(action)) { m_action->register_menu_item({}, *this); m_enabled = m_action->is_enabled(); m_checkable = m_action->is_checkable(); if (m_checkable) m_checked = m_action->is_checked(); } MenuItem::MenuItem(unsigned menu_id, NonnullRefPtr submenu) : m_type(Type::Submenu) , m_menu_id(menu_id) , m_submenu(move(submenu)) { } MenuItem::~MenuItem() { if (m_action) m_action->unregister_menu_item({}, *this); } void MenuItem::set_enabled(bool enabled) { if (m_enabled == enabled) return; m_enabled = enabled; update_window_server(); } void MenuItem::set_checked(bool checked) { VERIFY(is_checkable()); if (m_checked == checked) return; m_checked = checked; update_window_server(); } void MenuItem::set_default(bool is_default) { VERIFY(is_checkable()); if (m_default == is_default) return; m_default = is_default; update_window_server(); } void MenuItem::update_window_server() { if (m_menu_id < 0) return; auto& action = *m_action; auto shortcut_text = action.shortcut().is_valid() ? action.shortcut().to_string() : String(); WindowServerConnection::the().async_update_menu_item(m_menu_id, m_identifier, -1, action.text(), action.is_enabled(), action.is_checkable(), action.is_checkable() ? action.is_checked() : false, m_default, shortcut_text); } void MenuItem::set_menu_id(Badge, unsigned int menu_id) { m_menu_id = menu_id; } void MenuItem::set_identifier(Badge, unsigned identifier) { m_identifier = identifier; } }