/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace GUI { class EmojiInputDialog final : public Dialog { C_OBJECT(EmojiInputDialog); public: const String& selected_emoji_text() const { return m_selected_emoji_text; } private: virtual void event(Core::Event&) override; explicit EmojiInputDialog(Window* parent_window); String m_selected_emoji_text; }; }