/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include namespace GUI { using ScreenLayout = WindowServer::ScreenLayout; class Desktop { public: // Most people will probably have 4 screens or less static constexpr size_t default_screen_rect_count = 4; static Desktop& the(); Desktop(); void set_background_color(const StringView& background_color); void set_wallpaper_mode(const StringView& mode); String wallpaper() const; bool set_wallpaper(const StringView& path, bool save_config = true); Gfx::IntRect rect() const { return m_bounding_rect; } const Vector& rects() const { return m_rects; } size_t main_screen_index() const { return m_main_screen_index; } unsigned virtual_desktop_rows() const { return m_virtual_desktop_rows; } unsigned virtual_desktop_columns() const { return m_virtual_desktop_columns; } int taskbar_height() const { return TaskbarWindow::taskbar_height(); } void did_receive_screen_rects(Badge, const Vector&, size_t, unsigned, unsigned); template void on_receive_screen_rects(F&& callback) { m_receive_rects_callbacks.append(forward(callback)); } private: Vector m_rects; size_t m_main_screen_index { 0 }; Gfx::IntRect m_bounding_rect; unsigned m_virtual_desktop_rows { 1 }; unsigned m_virtual_desktop_columns { 1 }; Vector> m_receive_rects_callbacks; }; }