/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace GUI { class CheckBox : public AbstractButton { C_OBJECT(CheckBox); public: virtual ~CheckBox() override = default; virtual void click(unsigned modifiers = 0) override; bool is_autosize() const { return m_autosize; } void set_autosize(bool); enum class CheckBoxPosition { Left, Right, }; CheckBoxPosition checkbox_position() const { return m_checkbox_position; } void set_checkbox_position(CheckBoxPosition value) { m_checkbox_position = value; } protected: explicit CheckBox(String = {}); private: void size_to_fit(); // These don't make sense for a check box, so hide them. using AbstractButton::auto_repeat_interval; using AbstractButton::set_auto_repeat_interval; virtual void paint_event(PaintEvent&) override; bool m_autosize { false }; CheckBoxPosition m_checkbox_position { CheckBoxPosition::Left }; }; }