/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include REGISTER_CORE_OBJECT(GUI, HorizontalBoxLayout) REGISTER_CORE_OBJECT(GUI, VerticalBoxLayout) namespace GUI { BoxLayout::BoxLayout(Orientation orientation) : m_orientation(orientation) { register_property( "orientation", [this] { return m_orientation == Gfx::Orientation::Vertical ? "Vertical" : "Horizontal"; }, nullptr); } Gfx::IntSize BoxLayout::preferred_size() const { Gfx::IntSize size; size.set_primary_size_for_orientation(orientation(), preferred_primary_size()); size.set_secondary_size_for_orientation(orientation(), preferred_secondary_size()); return size; } int BoxLayout::preferred_primary_size() const { int size = 0; for (auto& entry : m_entries) { if (!entry.widget || !entry.widget->is_visible()) continue; int min_size = entry.widget->min_size().primary_size_for_orientation(orientation()); int max_size = entry.widget->max_size().primary_size_for_orientation(orientation()); int preferred_primary_size = -1; if (entry.widget->is_shrink_to_fit() && entry.widget->layout()) { preferred_primary_size = entry.widget->layout()->preferred_size().primary_size_for_orientation(orientation()); } int item_size = max(0, preferred_primary_size); item_size = max(min_size, item_size); item_size = min(max_size, item_size); size += item_size + spacing(); } if (size > 0) size -= spacing(); if (orientation() == Gfx::Orientation::Horizontal) size += margins().left() + margins().right(); else size += margins().top() + margins().bottom(); if (!size) return -1; return size; } int BoxLayout::preferred_secondary_size() const { int size = 0; for (auto& entry : m_entries) { if (!entry.widget || !entry.widget->is_visible()) continue; int min_size = entry.widget->min_size().secondary_size_for_orientation(orientation()); int preferred_secondary_size = -1; if (entry.widget->is_shrink_to_fit() && entry.widget->layout()) { preferred_secondary_size = entry.widget->layout()->preferred_size().secondary_size_for_orientation(orientation()); size = max(size, preferred_secondary_size); } size = max(min_size, size); } if (orientation() == Gfx::Orientation::Horizontal) size += margins().top() + margins().bottom(); else size += margins().left() + margins().right(); if (!size) return -1; return size; } void BoxLayout::run(Widget& widget) { if (m_entries.is_empty()) return; struct Item { Widget* widget { nullptr }; int min_size { -1 }; int max_size { -1 }; int size { 0 }; bool final { false }; }; Vector items; for (size_t i = 0; i < m_entries.size(); ++i) { auto& entry = m_entries[i]; if (entry.type == Entry::Type::Spacer) { items.append(Item { nullptr, -1, -1 }); continue; } if (!entry.widget) continue; if (!entry.widget->is_visible()) continue; auto min_size = entry.widget->min_size(); auto max_size = entry.widget->max_size(); if (entry.widget->is_shrink_to_fit() && entry.widget->layout()) { auto preferred_size = entry.widget->layout()->preferred_size(); min_size = max_size = preferred_size; } items.append(Item { entry.widget.ptr(), min_size.primary_size_for_orientation(orientation()), max_size.primary_size_for_orientation(orientation()) }); } if (items.is_empty()) return; int available_size = widget.size().primary_size_for_orientation(orientation()) - spacing() * (items.size() - 1); int unfinished_items = items.size(); if (orientation() == Gfx::Orientation::Horizontal) available_size -= margins().left() + margins().right(); else available_size -= margins().top() + margins().bottom(); // Pass 1: Set all items to their minimum size. for (auto& item : items) { item.size = 0; if (item.min_size >= 0) item.size = item.min_size; available_size -= item.size; if (item.min_size >= 0 && item.max_size >= 0 && item.min_size == item.max_size) { // Fixed-size items finish immediately in the first pass. item.final = true; --unfinished_items; } } // Pass 2: Distribute remaining available size evenly, respecting each item's maximum size. while (unfinished_items && available_size > 0) { int slice = available_size / unfinished_items; available_size = 0; for (auto& item : items) { if (item.final) continue; int item_size_with_full_slice = item.size + slice; item.size = item_size_with_full_slice; if (item.max_size >= 0) item.size = min(item.max_size, item_size_with_full_slice); // If the slice was more than we needed, return remained to available_size. int remainder_to_give_back = item_size_with_full_slice - item.size; available_size += remainder_to_give_back; if (item.max_size >= 0 && item.size == item.max_size) { // We've hit the item's max size. Don't give it any more space. item.final = true; --unfinished_items; } } } // Pass 3: Place the widgets. int current_x = margins().left(); int current_y = margins().top(); auto widget_rect_with_margins_subtracted = widget.rect(); widget_rect_with_margins_subtracted.take_from_left(margins().left()); widget_rect_with_margins_subtracted.take_from_top(margins().top()); widget_rect_with_margins_subtracted.take_from_right(margins().right()); widget_rect_with_margins_subtracted.take_from_bottom(margins().bottom()); for (auto& item : items) { Gfx::IntRect rect { current_x, current_y, 0, 0 }; rect.set_primary_size_for_orientation(orientation(), item.size); if (item.widget) { int secondary = widget.size().secondary_size_for_orientation(orientation()); if (orientation() == Gfx::Orientation::Horizontal) secondary -= margins().top() + margins().bottom(); else secondary -= margins().left() + margins().right(); int min_secondary = item.widget->min_size().secondary_size_for_orientation(orientation()); int max_secondary = item.widget->max_size().secondary_size_for_orientation(orientation()); if (min_secondary >= 0) secondary = max(secondary, min_secondary); if (max_secondary >= 0) secondary = min(secondary, max_secondary); rect.set_secondary_size_for_orientation(orientation(), secondary); if (orientation() == Gfx::Orientation::Horizontal) rect.center_vertically_within(widget_rect_with_margins_subtracted); else rect.center_horizontally_within(widget_rect_with_margins_subtracted); item.widget->set_relative_rect(rect); } if (orientation() == Gfx::Orientation::Horizontal) current_x += rect.width() + spacing(); else current_y += rect.height() + spacing(); } } }