/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace GUI { class ActionGroup : public Weakable { public: ActionGroup() { } ~ActionGroup() { } void add_action(Action&); void remove_action(Action&); bool is_exclusive() const { return m_exclusive; } void set_exclusive(bool exclusive) { m_exclusive = exclusive; } bool is_unchecking_allowed() const { return m_unchecking_allowed; } void set_unchecking_allowed(bool unchecking_allowed) { m_unchecking_allowed = unchecking_allowed; } template void for_each_action(C callback) { for (auto& it : m_actions) { if (callback(*it) == IterationDecision::Break) break; } } private: HashTable m_actions; bool m_exclusive { false }; bool m_unchecking_allowed { false }; }; }