/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace GUI { class TableCellPaintingDelegate { public: virtual ~TableCellPaintingDelegate() { } virtual void paint(Painter&, const Gfx::IntRect&, const Gfx::Palette&, const ModelIndex&) = 0; }; class AbstractTableView : public AbstractView { public: int row_height() const { return font().glyph_height() + vertical_padding(); } virtual int horizontal_padding() const { return m_horizontal_padding; } void set_horizontal_padding(int padding) { m_horizontal_padding = padding; } virtual int vertical_padding() const { return m_vertical_padding; } void set_vertical_padding(int padding) { m_vertical_padding = padding; } bool alternating_row_colors() const { return m_alternating_row_colors; } void set_alternating_row_colors(bool b) { m_alternating_row_colors = b; } bool highlight_selected_rows() const { return m_highlight_selected_rows; } void set_highlight_selected_rows(bool b) { m_highlight_selected_rows = b; } bool column_headers_visible() const; void set_column_headers_visible(bool); void set_column_visible(int, bool); int column_width(int column) const; void set_column_width(int column, int width); void set_default_column_width(int column, int width); Gfx::TextAlignment column_header_alignment(int column) const; void set_column_header_alignment(int column, Gfx::TextAlignment); void set_column_painting_delegate(int column, OwnPtr); Gfx::IntPoint adjusted_position(const Gfx::IntPoint&) const; virtual Gfx::IntRect content_rect(const ModelIndex&) const override; Gfx::IntRect content_rect(int row, int column) const; Gfx::IntRect row_rect(int item_index) const; virtual Gfx::IntRect paint_invalidation_rect(ModelIndex const& index) const override; virtual void scroll_into_view(const ModelIndex&, bool scroll_horizontally = true, bool scroll_vertically = true) override; void scroll_into_view(const ModelIndex& index, Orientation orientation) { scroll_into_view(index, orientation == Gfx::Orientation::Horizontal, orientation == Gfx::Orientation::Vertical); } virtual ModelIndex index_at_event_position(const Gfx::IntPoint&, bool& is_toggle) const; virtual ModelIndex index_at_event_position(const Gfx::IntPoint&) const override; virtual void select_all() override; void header_did_change_section_visibility(Badge, Gfx::Orientation, int section, bool visible); void header_did_change_section_size(Badge, Gfx::Orientation, int section, int size); virtual void did_scroll() override; HeaderView& column_header() { return *m_column_header; } const HeaderView& column_header() const { return *m_column_header; } HeaderView& row_header() { return *m_row_header; } const HeaderView& row_header() const { return *m_row_header; } virtual void model_did_update(unsigned flags) override; protected: virtual ~AbstractTableView() override; AbstractTableView(); virtual void mousedown_event(MouseEvent&) override; virtual void context_menu_event(ContextMenuEvent&) override; virtual void keydown_event(KeyEvent&) override; virtual void resize_event(ResizeEvent&) override; virtual void toggle_index(const ModelIndex&) { } void update_content_size(); virtual void auto_resize_column(int column); virtual void update_column_sizes(); virtual void update_row_sizes(); virtual int item_count() const; TableCellPaintingDelegate* column_painting_delegate(int column) const; void move_cursor_relative(int vertical_steps, int horizontal_steps, SelectionUpdate); private: void layout_headers(); bool is_navigation(GUI::KeyEvent&); RefPtr m_column_header; RefPtr m_row_header; RefPtr