/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace GUI { class AbstractButton : public Widget { C_OBJECT_ABSTRACT(AbstractButton); public: virtual ~AbstractButton() override = default; Function on_checked; void set_text(String); String const& text() const { return m_text; } bool is_exclusive() const { return m_exclusive; } void set_exclusive(bool b) { m_exclusive = b; } bool is_checked() const { return m_checked; } void set_checked(bool, AllowCallback = AllowCallback::Yes); bool is_checkable() const { return m_checkable; } void set_checkable(bool); bool is_hovered() const { return m_hovered; } bool is_being_pressed() const { return m_being_pressed; } unsigned allowed_mouse_buttons_for_pressing() const { return m_allowed_mouse_buttons_for_pressing; } void set_allowed_mouse_buttons_for_pressing(unsigned allowed_buttons) { m_allowed_mouse_buttons_for_pressing = allowed_buttons; } virtual void click(unsigned modifiers = 0) = 0; virtual void middle_mouse_click(unsigned) {}; virtual bool is_uncheckable() const { return true; } int auto_repeat_interval() const { return m_auto_repeat_interval; } void set_auto_repeat_interval(int interval) { m_auto_repeat_interval = interval; } protected: explicit AbstractButton(String = {}); virtual void mousedown_event(MouseEvent&) override; virtual void mousemove_event(MouseEvent&) override; virtual void mouseup_event(MouseEvent&) override; virtual void keydown_event(KeyEvent&) override; virtual void keyup_event(KeyEvent&) override; virtual void enter_event(Core::Event&) override; virtual void leave_event(Core::Event&) override; virtual void focusout_event(GUI::FocusEvent&) override; virtual void change_event(Event&) override; void paint_text(Painter&, Gfx::IntRect const&, Gfx::Font const&, Gfx::TextAlignment, Gfx::TextWrapping = Gfx::TextWrapping::DontWrap); private: String m_text; bool m_checked { false }; bool m_checkable { false }; bool m_hovered { false }; bool m_being_pressed { false }; bool m_being_keyboard_pressed { false }; bool m_exclusive { false }; MouseButton m_pressed_mouse_button { MouseButton::None }; unsigned m_allowed_mouse_buttons_for_pressing { MouseButton::Primary }; int m_auto_repeat_interval { 0 }; RefPtr m_auto_repeat_timer; }; }