/* * Copyright (c) 2022, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace GPU { struct StencilConfiguration { StencilTestFunction test_function; StencilType reference_value; StencilType test_mask; StencilOperation on_stencil_test_fail; StencilOperation on_depth_test_fail; StencilOperation on_pass; StencilType write_mask; }; }