/* * Copyright (c) 2021, Stephan Unverwerth * Copyright (c) 2022, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include namespace GPU { struct RasterizerOptions { bool shade_smooth { true }; bool enable_stencil_test { false }; bool enable_depth_test { false }; bool enable_depth_write { true }; bool enable_alpha_test { false }; AlphaTestFunction alpha_test_func { AlphaTestFunction::Always }; float alpha_test_ref_value { 0 }; bool enable_blending { false }; BlendFactor blend_source_factor { BlendFactor::One }; BlendFactor blend_destination_factor { BlendFactor::One }; u32 color_mask { 0xffffffff }; float depth_min { 0.f }; float depth_max { 1.f }; DepthTestFunction depth_func { DepthTestFunction::Less }; PolygonMode polygon_mode { PolygonMode::Fill }; FloatVector4 fog_color { 0.0f, 0.0f, 0.0f, 0.0f }; float fog_density { 1.0f }; FogMode fog_mode { FogMode::Exp }; bool fog_enabled { false }; float fog_start { 0.0f }; float fog_end { 1.0f }; bool line_smooth { false }; float line_width { 1.f }; bool point_smooth { false }; float point_size { 1.f }; bool scissor_enabled { false }; bool normalization_enabled { false }; Gfx::IntRect scissor_box; bool enable_color_write { true }; float depth_offset_factor { 0 }; float depth_offset_constant { 0 }; bool depth_offset_enabled { false }; bool enable_culling { false }; WindingOrder front_face { WindingOrder::CounterClockwise }; bool cull_back { true }; bool cull_front { false }; Gfx::IntRect viewport; bool lighting_enabled { false }; bool color_material_enabled { false }; ColorMaterialFace color_material_face { ColorMaterialFace::FrontAndBack }; ColorMaterialMode color_material_mode { ColorMaterialMode::AmbientAndDiffuse }; }; }