/* * Copyright (c) 2022, Jesse Buhagiar * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace GPU { struct LightModelParameters { FloatVector4 scene_ambient_color { 0.2f, 0.2f, 0.2f, 1.0f }; bool viewer_at_infinity { false }; GPU::ColorControl color_control { GPU::ColorControl::SingleColor }; bool two_sided_lighting { false }; }; }