/* * Copyright (c) 2022, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace GPU { Image::Image(void const* ownership_token, GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels) : m_ownership_token { ownership_token } , m_pixel_format { pixel_format } { VERIFY(width > 0); VERIFY(height > 0); VERIFY(depth > 0); VERIFY(max_levels > 0); u32 number_of_levels_in_full_chain = max(max(AK::log2(width), AK::log2(height)), AK::log2(depth)) + 1; m_mipmap_sizes.resize(min(max_levels, number_of_levels_in_full_chain)); for (u32 level = 0; level < m_mipmap_sizes.size(); ++level) { m_mipmap_sizes[level] = { width, height, depth }; width = max(width / 2, 1); height = max(height / 2, 1); depth = max(depth / 2, 1); } } }