/* * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace GPU { struct DeviceInfo final { DeprecatedString vendor_name; DeprecatedString device_name; unsigned num_texture_units; unsigned num_lights; unsigned max_clip_planes; unsigned max_texture_size; float max_texture_lod_bias; u8 stencil_bits; bool supports_npot_textures; bool supports_texture_clamp_to_edge; bool supports_texture_env_add; }; }