/* * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace GPU { struct DeviceInfo final { String vendor_name; String device_name; unsigned num_texture_units; unsigned num_lights; unsigned max_clip_planes; u8 stencil_bits; bool supports_npot_textures; }; }