/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Texture.h" #include #include #include #include #include #include #include #include namespace GL { class Texture2D final : public Texture { public: // FIXME: These shouldn't really belong here, they're context specific. static constexpr u16 MAX_TEXTURE_SIZE = 2048; static constexpr u8 LOG2_MAX_TEXTURE_SIZE = 11; public: Texture2D() : m_sampler(*this) { } ~Texture2D() { } virtual bool is_texture_2d() const override { return true; } void upload_texture_data(GLenum target, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); void replace_sub_texture_data(GLint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data); MipMap const& mipmap(unsigned lod) const; GLenum internal_format() const { return m_internal_format; } Sampler2D const& sampler() const { return m_sampler; } Sampler2D& sampler() { return m_sampler; } private: template void swizzle(Vector& pixels, TCallback&& callback) { for (auto& pixel : pixels) pixel = callback(pixel); } private: // FIXME: Mipmaps are currently unused, but we have the plumbing for it at least Array m_mipmaps; GLenum m_internal_format; Sampler2D m_sampler; }; }