/* * Copyright (c) 2021, Stephan Unverwerth * Copyright (c) 2022, Jesse Buhagiar * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace GL { class Sampler2D final { public: GLint min_filter() const { return m_min_filter; } GLint mag_filter() const { return m_mag_filter; } GLint wrap_s_mode() const { return m_wrap_s_mode; } GLint wrap_t_mode() const { return m_wrap_t_mode; } FloatVector4 const& border_color() const { return m_border_color; } void set_min_filter(GLint value) { m_min_filter = value; } void set_mag_filter(GLint value) { m_mag_filter = value; } void set_wrap_s_mode(GLint value) { m_wrap_s_mode = value; } void set_wrap_t_mode(GLint value) { m_wrap_t_mode = value; } void set_border_color(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { m_border_color = { r, g, b, a }; } private: GLint m_min_filter { GL_NEAREST_MIPMAP_LINEAR }; GLint m_mag_filter { GL_LINEAR }; GLint m_wrap_s_mode { GL_REPEAT }; GLint m_wrap_t_mode { GL_REPEAT }; FloatVector4 m_border_color { 0.0f, 0.0f, 0.0f, 0.0f }; }; }