/* * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include "GL/gl.h" #include "GLContext.h" extern GL::GLContext* g_gl_context; void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer) { g_gl_context->gl_vertex_pointer(size, type, stride, pointer); } void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer) { g_gl_context->gl_color_pointer(size, type, stride, pointer); } void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer) { g_gl_context->gl_tex_coord_pointer(size, type, stride, pointer); } void glDrawArrays(GLenum mode, GLint first, GLsizei count) { g_gl_context->gl_draw_arrays(mode, first, count); } void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { g_gl_context->gl_draw_elements(mode, count, type, indices); }