/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include "GL/gl.h" #include "GLContext.h" extern GL::GLContext* g_gl_context; void glEnable(GLenum cap) { g_gl_context->gl_enable(cap); } void glDisable(GLenum cap) { g_gl_context->gl_disable(cap); } void glFrontFace(GLenum mode) { g_gl_context->gl_front_face(mode); } void glCullFace(GLenum mode) { g_gl_context->gl_cull_face(mode); } void glClear(GLbitfield mask) { g_gl_context->gl_clear(mask); } void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { g_gl_context->gl_clear_color(red, green, blue, alpha); } void glClearDepth(GLdouble depth) { g_gl_context->gl_clear_depth(depth); } GLubyte* glGetString(GLenum name) { return g_gl_context->gl_get_string(name); } void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { g_gl_context->gl_viewport(x, y, width, height); } GLenum glGetError() { return g_gl_context->gl_get_error(); } void glFlush() { return g_gl_context->gl_flush(); } void glFinish() { return g_gl_context->gl_finish(); }