/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include "GLContext.h" #include extern GL::GLContext* g_gl_context; void glGenTextures(GLsizei n, GLuint* textures) { g_gl_context->gl_gen_textures(n, textures); } void glDeleteTextures(GLsizei n, GLuint const* textures) { g_gl_context->gl_delete_textures(n, textures); } void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid const* data) { dbgln("glTexImage1D({:#x}, {}, {:#x}, {}, {}, {:#x}, {:#x}, {:p}): unimplemented", target, level, internalFormat, width, border, format, type, data); TODO(); } void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data) { g_gl_context->gl_tex_image_2d(target, level, internalFormat, width, height, border, format, type, data); } void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid const* data) { dbgln("glTexImage3D({:#x}, {}, {:#x}, {}, {}, {}, {}, {:#x}, {:#x}, {:p}): unimplemented", target, level, internalFormat, width, height, depth, border, format, type, data); TODO(); } void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data) { g_gl_context->gl_tex_sub_image_2d(target, level, xoffset, yoffset, width, height, format, type, data); } void glBindTexture(GLenum target, GLuint texture) { g_gl_context->gl_bind_texture(target, texture); } GLboolean glIsTexture(GLuint texture) { return g_gl_context->gl_is_texture(texture); } void glActiveTextureARB(GLenum texture) { glActiveTexture(texture); } void glActiveTexture(GLenum texture) { g_gl_context->gl_active_texture(texture); } void glTexParameteri(GLenum target, GLenum pname, GLint param) { g_gl_context->gl_tex_parameter(target, pname, param); } void glTexParameterf(GLenum target, GLenum pname, GLfloat param) { g_gl_context->gl_tex_parameter(target, pname, param); } void glTexEnvf(GLenum target, GLenum pname, GLfloat param) { g_gl_context->gl_tex_env(target, pname, param); } void glTexEnvi(GLenum target, GLenum pname, GLint param) { g_gl_context->gl_tex_env(target, pname, param); } void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { g_gl_context->gl_copy_tex_image_2d(target, level, internalformat, x, y, width, height, border); } void glTexGend(GLenum coord, GLenum pname, GLdouble param) { g_gl_context->gl_tex_gen(coord, pname, param); } void glTexGenf(GLenum coord, GLenum pname, GLfloat param) { g_gl_context->gl_tex_gen(coord, pname, param); } void glTexGenfv(GLenum coord, GLenum pname, GLfloat const* params) { g_gl_context->gl_tex_gen_floatv(coord, pname, params); } void glTexGeni(GLenum coord, GLenum pname, GLint param) { g_gl_context->gl_tex_gen(coord, pname, param); } void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params) { g_gl_context->gl_get_tex_parameter_integerv(target, level, pname, params); } void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { g_gl_context->gl_copy_tex_sub_image_2d(target, level, xoffset, yoffset, x, y, width, height); }