/* * Copyright (c) 2021, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #include "GL/gl.h" #include "GLContext.h" extern GL::GLContext* g_gl_context; void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points) { dbgln("glMap1d({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points); TODO(); } void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points) { dbgln("glMap1f({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points); TODO(); } void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points) { dbgln("glMap2d({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); TODO(); } void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points) { dbgln("glMap2f({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); TODO(); } void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { dbgln("glMapGrid1d({}, {}, {}): unimplemented", un, u1, u2); TODO(); } void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { dbgln("glMapGrid1f({}, {}, {}): unimplemented", un, u1, u2); TODO(); } void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { dbgln("glMapGrid2d({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2); TODO(); } void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { dbgln("glMapGrid2f({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2); TODO(); } void glEvalCoord1d(GLdouble u) { dbgln("glEvalCoord1d({}): unimplemented", u); TODO(); } void glEvalCoord1f(GLfloat u) { dbgln("glEvalCoord1f({}): unimplemented", u); TODO(); } void glEvalCoord2d(GLdouble u, GLdouble v) { dbgln("glEvalCoord2d({}, {}): unimplemented", u, v); TODO(); } void glEvalCoord2f(GLfloat u, GLfloat v) { dbgln("glEvalCoord2f({}, {}): unimplemented", u, v); TODO(); } void glEvalMesh1(GLenum mode, GLint i1, GLint i2) { dbgln("glEvalMesh1({:#x}, {}, {}): unimplemented", mode, i1, i2); TODO(); } void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { dbgln("glEvalMesh2({:#x}, {}, {}, {}, {}): unimplemented", mode, i1, i2, j1, j2); TODO(); } void glEvalPoint1(GLint i) { dbgln("glEvalPoint1({}): unimplemented", i); TODO(); } void glEvalPoint2(GLint i, GLint j) { dbgln("glEvalPoint2({}, {}): unimplemented", i, j); TODO(); }