/* * Copyright (c) 2021, Jesse Buhagiar * * SPDX-License-Identifier: BSD-2-Clause */ #include "GL/gl.h" #include "GLContext.h" extern GL::GLContext* g_gl_context; void glFogfv(GLenum pname, GLfloat* params) { g_gl_context->gl_fogfv(pname, params); } void glFogf(GLenum pname, GLfloat param) { g_gl_context->gl_fogf(pname, param); } void glFogi(GLenum pname, GLint param) { g_gl_context->gl_fogi(pname, param); }