/* * Copyright (c) 2021, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #include "GL/gl.h" #include "GLContext.h" #include extern GL::GLContext* g_gl_context; void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap) { g_gl_context->gl_bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); } void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data) { g_gl_context->gl_draw_pixels(width, height, format, type, data); } void glLineWidth(GLfloat width) { g_gl_context->gl_line_width(width); } void glPointSize(GLfloat size) { // FIXME: implement dbgln_if(GL_DEBUG, "glPointSize({}): unimplemented", size); } void glRasterPos2i(GLint x, GLint y) { g_gl_context->gl_raster_pos(static_cast(x), static_cast(y), 0.0f, 1.0f); }