/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include "SoftwareGLContext.h" #include __attribute__((visibility("hidden"))) GL::GLContext* g_gl_context; namespace GL { GLContext::~GLContext() { if (g_gl_context == this) make_context_current(nullptr); } OwnPtr create_context(Gfx::Bitmap& bitmap) { auto context = adopt_own(*new SoftwareGLContext(bitmap)); if (!g_gl_context) g_gl_context = context; return context; } void make_context_current(GLContext* context) { g_gl_context = context; } }