/* * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include "GL/gl.h" #include "GLContext.h" extern GL::GLContext* g_gl_context; void glBlendFunc(GLenum sfactor, GLenum dfactor) { return g_gl_context->gl_blend_func(sfactor, dfactor); } void glAlphaFunc(GLenum func, GLclampf ref) { return g_gl_context->gl_alpha_func(func, ref); }