/* * Copyright (c) 2020, Itamar S. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Debug { class DebugSession : public ProcessInspector { public: static OwnPtr exec_and_attach(String const& command, String source_root = {}, Function()> setup_child = {}); virtual ~DebugSession() override; // ^Debug::ProcessInspector virtual bool poke(FlatPtr address, FlatPtr data) override; virtual Optional peek(FlatPtr address) const override; virtual PtraceRegisters get_registers() const override; virtual void set_registers(PtraceRegisters const&) override; virtual void for_each_loaded_library(Function) const override; int pid() const { return m_debuggee_pid; } bool poke_debug(u32 register_index, FlatPtr data) const; Optional peek_debug(u32 register_index) const; enum class BreakPointState { Enabled, Disabled, }; struct BreakPoint { FlatPtr address { 0 }; FlatPtr original_first_word { 0 }; BreakPointState state { BreakPointState::Disabled }; }; struct InsertBreakpointAtSymbolResult { String library_name; FlatPtr address { 0 }; }; Optional insert_breakpoint(String const& symbol_name); struct InsertBreakpointAtSourcePositionResult { String library_name; String filename; size_t line_number { 0 }; FlatPtr address { 0 }; }; Optional insert_breakpoint(String const& filename, size_t line_number); bool insert_breakpoint(FlatPtr address); bool disable_breakpoint(FlatPtr address); bool enable_breakpoint(FlatPtr address); bool remove_breakpoint(FlatPtr address); bool breakpoint_exists(FlatPtr address) const; struct WatchPoint { FlatPtr address { 0 }; u32 debug_register_index { 0 }; u32 ebp { 0 }; }; bool insert_watchpoint(FlatPtr address, u32 ebp); bool remove_watchpoint(FlatPtr address); bool disable_watchpoint(FlatPtr address); bool watchpoint_exists(FlatPtr address) const; void dump_breakpoints() { for (auto addr : m_breakpoints.keys()) { dbgln("{}", addr); } } enum class ContinueType { FreeRun, Syscall, }; void continue_debuggee(ContinueType type = ContinueType::FreeRun); // Returns the wstatus result of waitpid() int continue_debuggee_and_wait(ContinueType type = ContinueType::FreeRun); // Returns the new eip FlatPtr single_step(); void detach(); enum DesiredInitialDebugeeState { Running, Stopped }; template void run(DesiredInitialDebugeeState, Callback); enum DebugDecision { Continue, SingleStep, ContinueBreakAtSyscall, Detach, Kill, }; enum DebugBreakReason { Breakpoint, Syscall, Exited, }; private: explicit DebugSession(pid_t, String source_root); // x86 breakpoint instruction "int3" static constexpr u8 BREAKPOINT_INSTRUCTION = 0xcc; void update_loaded_libs(); int m_debuggee_pid { -1 }; String m_source_root; bool m_is_debuggee_dead { false }; HashMap m_breakpoints; HashMap m_watchpoints; // Maps from library name to LoadedLibrary object HashMap> m_loaded_libraries; }; template void DebugSession::run(DesiredInitialDebugeeState initial_debugee_state, Callback callback) { enum class State { FirstIteration, FreeRun, Syscall, ConsecutiveBreakpoint, SingleStep, }; State state { State::FirstIteration }; auto do_continue_and_wait = [&]() { int wstatus = continue_debuggee_and_wait((state == State::Syscall) ? ContinueType::Syscall : ContinueType::FreeRun); // FIXME: This check actually only checks whether the debuggee // stopped because it hit a breakpoint/syscall/is in single stepping mode or not if (WSTOPSIG(wstatus) != SIGTRAP) { callback(DebugBreakReason::Exited, Optional()); m_is_debuggee_dead = true; return true; } return false; }; for (;;) { if ((state == State::FirstIteration && initial_debugee_state == DesiredInitialDebugeeState::Running) || state == State::FreeRun || state == State::Syscall) { if (do_continue_and_wait()) break; } if (state == State::FirstIteration) state = State::FreeRun; auto regs = get_registers(); #if ARCH(I386) FlatPtr current_instruction = regs.eip; #else FlatPtr current_instruction = regs.rip; #endif auto debug_status = peek_debug(DEBUG_STATUS_REGISTER); if (debug_status.has_value() && (debug_status.value() & 0b1111) > 0) { // Tripped a watchpoint auto watchpoint_index = debug_status.value() & 0b1111; Optional watchpoint {}; for (auto wp : m_watchpoints) { if ((watchpoint_index & (1 << wp.value.debug_register_index)) == 0) continue; watchpoint = wp.value; break; } if (watchpoint.has_value()) { auto required_ebp = watchpoint.value().ebp; auto found_ebp = false; #if ARCH(I386) FlatPtr current_ebp = regs.ebp; #else FlatPtr current_ebp = regs.rbp; #endif do { if (current_ebp == required_ebp) { found_ebp = true; break; } auto return_address = peek(current_ebp + sizeof(FlatPtr)); auto next_ebp = peek(current_ebp); VERIFY(return_address.has_value()); VERIFY(next_ebp.has_value()); current_instruction = return_address.value(); current_ebp = next_ebp.value(); } while (current_ebp && current_instruction); if (!found_ebp) { dbgln("Removing watchpoint at {:p} because it went out of scope!", watchpoint.value().address); remove_watchpoint(watchpoint.value().address); continue; } } } Optional current_breakpoint; if (state == State::FreeRun || state == State::Syscall) { current_breakpoint = m_breakpoints.get(current_instruction - 1); if (current_breakpoint.has_value()) state = State::FreeRun; } else { current_breakpoint = m_breakpoints.get(current_instruction); } if (current_breakpoint.has_value()) { // We want to make the breakpoint transparent to the user of the debugger. // To achieve this, we perform two rollbacks: // 1. Set regs.eip to point at the actual address of the instruction we broke on. // regs.eip currently points to one byte after the address of the original instruction, // because the cpu has just executed the INT3 we patched into the instruction. // 2. We restore the original first byte of the instruction, // because it was patched with INT3. auto breakpoint_addr = bit_cast(current_breakpoint.value().address); #if ARCH(I386) regs.eip = breakpoint_addr; #else regs.rip = breakpoint_addr; #endif set_registers(regs); disable_breakpoint(current_breakpoint.value().address); } DebugBreakReason reason = (state == State::Syscall && !current_breakpoint.has_value()) ? DebugBreakReason::Syscall : DebugBreakReason::Breakpoint; DebugDecision decision = callback(reason, regs); if (reason == DebugBreakReason::Syscall) { // skip the exit from the syscall if (do_continue_and_wait()) break; } if (decision == DebugDecision::Continue) { state = State::FreeRun; } else if (decision == DebugDecision::ContinueBreakAtSyscall) { state = State::Syscall; } bool did_single_step = false; auto current_breakpoint_address = bit_cast(current_breakpoint.value().address); // Re-enable the breakpoint if it wasn't removed by the user if (current_breakpoint.has_value() && m_breakpoints.contains(current_breakpoint_address)) { // The current breakpoint was removed to make it transparent to the user. // We now want to re-enable it - the code execution flow could hit it again. // To re-enable the breakpoint, we first perform a single step and execute the // instruction of the breakpoint, and then redo the INT3 patch in its first byte. // If the user manually inserted a breakpoint at the current instruction, // we need to disable that breakpoint because we want to singlestep over that // instruction (we re-enable it again later anyways). if (m_breakpoints.contains(current_breakpoint_address) && m_breakpoints.get(current_breakpoint_address).value().state == BreakPointState::Enabled) { disable_breakpoint(current_breakpoint.value().address); } auto stopped_address = single_step(); enable_breakpoint(current_breakpoint.value().address); did_single_step = true; // If there is another breakpoint after the current one, // Then we are already on it (because of single_step) auto breakpoint_at_next_instruction = m_breakpoints.get(stopped_address); if (breakpoint_at_next_instruction.has_value() && breakpoint_at_next_instruction.value().state == BreakPointState::Enabled) { state = State::ConsecutiveBreakpoint; } } if (decision == DebugDecision::SingleStep) { state = State::SingleStep; } if (decision == DebugDecision::Detach) { detach(); break; } if (decision == DebugDecision::Kill) { kill(m_debuggee_pid, SIGTERM); break; } if (state == State::SingleStep && !did_single_step) { single_step(); } } } }