/* * Copyright (c) 2021-2022, kleines Filmröllchen * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace DSP { // A track is also known as a channel and serves as a container for the audio pipeline: clips -> processors -> mixing & output class Track : public RefCounted { public: virtual ~Track() = default; virtual bool check_processor_chain_valid() const = 0; bool add_processor(NonnullRefPtr new_processor); // Creates the current signal of the track by processing current note or audio data through the processing chain. void current_signal(FixedArray& output_signal); // We are informed of an audio buffer size change. This happens off-audio-thread so we can allocate. ErrorOr resize_internal_buffers_to(size_t buffer_size); NonnullRefPtrVector const& processor_chain() const { return m_processor_chain; } NonnullRefPtr transport() const { return m_transport; } NonnullRefPtr track_mastering() { return m_track_mastering; } // FIXME: These two getters are temporary until we have dynamic processor UI NonnullRefPtr synth(); NonnullRefPtr delay(); protected: Track(NonnullRefPtr transport, NonnullRefPtr keyboard) : m_transport(move(transport)) , m_track_mastering(make_ref_counted(m_transport)) , m_keyboard(move(keyboard)) { } bool check_processor_chain_valid_with_initial_type(SignalType initial_type) const; // Subclasses override to provide the base signal to the processing chain virtual void compute_current_clips_signal() = 0; NonnullRefPtrVector m_processor_chain; NonnullRefPtr m_transport; NonnullRefPtr m_track_mastering; NonnullRefPtr m_keyboard; // The current signal is stored here, to prevent unnecessary reallocation. Signal m_current_signal { FixedArray {} }; // These are so that we don't have to allocate a secondary buffer in current_signal(). // A sample buffer possibly used by the processor chain. Signal m_secondary_sample_buffer { FixedArray {} }; // A note buffer possibly used by the processor chain. Signal m_secondary_note_buffer { RollNotes {} }; }; class NoteTrack final : public Track { public: virtual ~NoteTrack() override = default; NoteTrack(NonnullRefPtr transport, NonnullRefPtr keyboard) : Track(move(transport), move(keyboard)) { m_current_signal = RollNotes {}; } bool check_processor_chain_valid() const override; Span const> notes() const { return m_clips.span(); } void set_note(RollNote note); void remove_note(RollNote note); void add_clip(u32 start_time, u32 end_time); protected: void compute_current_clips_signal() override; private: NonnullRefPtrVector m_clips; }; class AudioTrack final : public Track { public: virtual ~AudioTrack() override = default; AudioTrack(NonnullRefPtr transport, NonnullRefPtr keyboard) : Track(move(transport), move(keyboard)) { } bool check_processor_chain_valid() const override; NonnullRefPtrVector const& clips() const { return m_clips; } protected: void compute_current_clips_signal() override; private: NonnullRefPtrVector m_clips; }; }