/* * Copyright (c) 2021, kleines Filmröllchen * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Music.h" #include #include #include namespace LibDSP { // A clip is a self-contained snippet of notes or audio that can freely move inside and in between tracks. class Clip : public Core::Object { C_OBJECT_ABSTRACT(Clip) public: Clip(u32 start, u32 length) : m_start(start) , m_length(length) { } virtual ~Clip() = default; u32 start() const { return m_start; } u32 length() const { return m_length; } u32 end() const { return m_start + m_length; } protected: u32 m_start; u32 m_length; }; class AudioClip final : public Clip { public: Sample sample_at(u32 time); Vector const& samples() const { return m_samples; } private: Vector m_samples; }; class NoteClip final : public Clip { public: void set_note(RollNote note); Array, note_count>& notes() { return m_notes; } private: Array, note_count> m_notes; }; }