/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include namespace Core { Timer::Timer(Object* parent) : Object(parent) { } Timer::Timer(int interval_ms, Function&& timeout_handler, Object* parent) : Object(parent) , on_timeout(move(timeout_handler)) { start(interval_ms); } Timer::~Timer() { } void Timer::start() { start(m_interval_ms); } void Timer::start(int interval_ms) { if (m_active) return; m_interval_ms = interval_ms; start_timer(interval_ms); m_active = true; } void Timer::restart() { restart(m_interval_ms); } void Timer::restart(int interval_ms) { if (m_active) stop(); start(interval_ms); } void Timer::stop() { if (!m_active) return; stop_timer(); m_active = false; } void Timer::set_active(bool active) { if (active) start(); else stop(); } void Timer::timer_event(TimerEvent&) { if (m_single_shot) stop(); else { if (m_interval_dirty) { stop(); start(m_interval_ms); } } if (on_timeout) on_timeout(); } }