/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include namespace Core { Socket::Socket(Type type, Object* parent) : IODevice(parent) , m_type(type) { register_property( "source_address", [this] { return m_source_address.to_string(); }, [](auto&) { return false; }); register_property( "destination_address", [this] { return m_destination_address.to_string(); }, [](auto&) { return false; }); register_property( "source_port", [this] { return m_source_port; }, [](auto&) { return false; }); register_property( "destination_port", [this] { return m_destination_port; }, [](auto&) { return false; }); register_property( "connected", [this] { return m_connected; }, [](auto&) { return false; }); } Socket::~Socket() { close(); } bool Socket::connect(const String& hostname, int port) { auto* hostent = gethostbyname(hostname.characters()); if (!hostent) { dbgln("Socket::connect: Unable to resolve '{}'", hostname); return false; } // On macOS, the pointer in the hostent structure is misaligned. Load it using ByteReader to avoid UB auto* host_addr = AK::ByteReader::load_pointer(reinterpret_cast(&hostent->h_addr_list[0])); IPv4Address host_address(host_addr); dbgln_if(CSOCKET_DEBUG, "Socket::connect: Resolved '{}' to {}", hostname, host_address); return connect(host_address, port); } void Socket::set_blocking(bool blocking) { int flags = fcntl(fd(), F_GETFL, 0); VERIFY(flags >= 0); if (blocking) flags = fcntl(fd(), F_SETFL, flags & ~O_NONBLOCK); else flags = fcntl(fd(), F_SETFL, flags | O_NONBLOCK); VERIFY(flags == 0); } bool Socket::connect(const SocketAddress& address, int port) { VERIFY(!is_connected()); VERIFY(address.type() == SocketAddress::Type::IPv4); dbgln_if(CSOCKET_DEBUG, "{} connecting to {}...", *this, address); VERIFY(port > 0 && port <= 65535); struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); auto ipv4_address = address.ipv4_address(); memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address)); addr.sin_family = AF_INET; addr.sin_port = htons(port); m_destination_address = address; m_destination_port = port; return common_connect((struct sockaddr*)&addr, sizeof(addr)); } bool Socket::connect(const SocketAddress& address) { VERIFY(!is_connected()); VERIFY(address.type() == SocketAddress::Type::Local); dbgln_if(CSOCKET_DEBUG, "{} connecting to {}...", *this, address); sockaddr_un saddr; saddr.sun_family = AF_LOCAL; auto dest_address = address.to_string(); bool fits = dest_address.copy_characters_to_buffer(saddr.sun_path, sizeof(saddr.sun_path)); if (!fits) { warnln("Core::Socket: Failed to connect() to {}: Path is too long!", dest_address); errno = EINVAL; return false; } m_destination_address = address; return common_connect((const sockaddr*)&saddr, sizeof(saddr)); } bool Socket::common_connect(const struct sockaddr* addr, socklen_t addrlen) { auto connected = [this] { int so_error; socklen_t so_error_len = sizeof(so_error); int rc = getsockopt(fd(), SOL_SOCKET, SO_ERROR, &so_error, &so_error_len); if (rc < 0) { dbgln_if(CSOCKET_DEBUG, "Failed to check the status of SO_ERROR"); m_connected = false; if (on_error) on_error(); } if (so_error == 0) { dbgln_if(CSOCKET_DEBUG, "{} connected!", *this); m_connected = true; ensure_read_notifier(); if (on_connected) on_connected(); } else { dbgln_if(CSOCKET_DEBUG, "Failed to connect to {}", *this); m_connected = false; if (on_error) on_error(); } if (m_notifier) { m_notifier->remove_from_parent(); m_notifier = nullptr; } }; int rc = ::connect(fd(), addr, addrlen); if (rc < 0) { if (errno == EINPROGRESS) { dbgln_if(CSOCKET_DEBUG, "{} connection in progress (EINPROGRESS)", *this); m_notifier = Notifier::construct(fd(), Notifier::Event::Write, this); m_notifier->on_ready_to_write = move(connected); return true; } int saved_errno = errno; warnln("Core::Socket: Failed to connect() to {}: {}", destination_address().to_string(), strerror(saved_errno)); errno = saved_errno; return false; } dbgln_if(CSOCKET_DEBUG, "{} connected ok!", *this); connected(); return true; } ByteBuffer Socket::receive(int max_size) { auto buffer = read(max_size); if (eof()) m_connected = false; return buffer; } bool Socket::send(ReadonlyBytes data) { auto remaining_bytes = data.size(); while (remaining_bytes > 0) { ssize_t nsent = ::send(fd(), data.data() + (data.size() - remaining_bytes), remaining_bytes, 0); if (nsent < 0) { set_error(errno); return false; } remaining_bytes -= nsent; } return true; } void Socket::did_update_fd(int fd) { if (fd < 0) { if (m_read_notifier) { m_read_notifier->remove_from_parent(); m_read_notifier = nullptr; } if (m_notifier) { m_notifier->remove_from_parent(); m_notifier = nullptr; } return; } if (m_connected) { ensure_read_notifier(); } else { // I don't think it would be right if we updated the fd while not connected *but* while having a notifier.. VERIFY(!m_read_notifier); } } bool Socket::close() { m_connected = false; if (m_notifier) m_notifier->close(); if (m_read_notifier) m_read_notifier->close(); return IODevice::close(); } void Socket::set_idle(bool idle) { if (m_read_notifier) m_read_notifier->set_enabled(!idle); if (m_notifier) m_notifier->set_enabled(!idle); } void Socket::ensure_read_notifier() { VERIFY(m_connected); m_read_notifier = Notifier::construct(fd(), Notifier::Event::Read, this); m_read_notifier->on_ready_to_read = [this] { if (on_ready_to_read) on_ready_to_read(); }; } }