/* * Copyright (c) 2022-2023, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Core { class EventLoopImplementation; class ThreadEventQueue; class EventLoopManager { public: static EventLoopManager& the(); static void install(EventLoopManager&); virtual ~EventLoopManager(); virtual NonnullOwnPtr make_implementation() = 0; virtual int register_timer(Object&, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible) = 0; virtual bool unregister_timer(int timer_id) = 0; virtual void register_notifier(Notifier&) = 0; virtual void unregister_notifier(Notifier&) = 0; virtual void did_post_event() = 0; // FIXME: These APIs only exist for obscure use-cases inside SerenityOS. Try to get rid of them. virtual int register_signal(int signal_number, Function handler) = 0; virtual void unregister_signal(int handler_id) = 0; protected: EventLoopManager(); }; class EventLoopImplementation { public: virtual ~EventLoopImplementation(); enum class PumpMode { WaitForEvents, DontWaitForEvents, }; virtual int exec() = 0; virtual size_t pump(PumpMode) = 0; virtual void quit(int) = 0; virtual void wake() = 0; virtual void post_event(Object& receiver, NonnullOwnPtr&&) = 0; // FIXME: These APIs only exist for obscure use-cases inside SerenityOS. Try to get rid of them. virtual void unquit() = 0; virtual bool was_exit_requested() const = 0; virtual void notify_forked_and_in_child() = 0; protected: EventLoopImplementation(); ThreadEventQueue& m_thread_event_queue; }; }