/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace Core { class EventLoop { public: enum class MakeInspectable { No, Yes, }; explicit EventLoop(MakeInspectable = MakeInspectable::No); ~EventLoop(); int exec(); enum class WaitMode { WaitForEvents, PollForEvents, }; // processe events, generally called by exec() in a loop. // this should really only be used for integrating with other event loops void pump(WaitMode = WaitMode::WaitForEvents); void post_event(Object& receiver, NonnullOwnPtr&&); static EventLoop& main(); static EventLoop& current(); bool was_exit_requested() const { return m_exit_requested; } static int register_timer(Object&, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible); static bool unregister_timer(int timer_id); static void register_notifier(Badge, Notifier&); static void unregister_notifier(Badge, Notifier&); void quit(int); void unquit(); void take_pending_events_from(EventLoop& other) { m_queued_events.extend(move(other.m_queued_events)); } static void wake(); static int register_signal(int signo, Function handler); static void unregister_signal(int handler_id); // Note: Boost uses Parent/Child/Prepare, but we don't really have anything // interesting to do in the parent or before forking. enum class ForkEvent { Child, }; static void notify_forked(ForkEvent); private: void wait_for_event(WaitMode); Optional get_next_timer_expiration(); static void dispatch_signal(int); static void handle_signal(int); struct QueuedEvent { AK_MAKE_NONCOPYABLE(QueuedEvent); public: QueuedEvent(Object& receiver, NonnullOwnPtr); QueuedEvent(QueuedEvent&&); ~QueuedEvent(); WeakPtr receiver; NonnullOwnPtr event; }; Vector m_queued_events; static pid_t s_pid; bool m_exit_requested { false }; int m_exit_code { 0 }; static int s_wake_pipe_fds[2]; struct Private; NonnullOwnPtr m_private; }; }