/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include namespace Chess { enum class Type : u8 { Pawn, Knight, Bishop, Rook, Queen, King, None, }; String char_for_piece(Type type); Chess::Type piece_for_char_promotion(StringView str); enum class Color : u8 { White, Black, None, }; Color opposing_color(Color color); struct Piece { constexpr Piece() : color(Color::None) , type(Type::None) { } constexpr Piece(Color c, Type t) : color(c) , type(t) { } Color color : 4; Type type : 4; bool operator==(const Piece& other) const { return color == other.color && type == other.type; } }; constexpr Piece EmptyPiece = { Color::None, Type::None }; struct Square { i8 rank; // zero indexed; i8 file; Square(StringView name); Square(const int& rank, const int& file) : rank(rank) , file(file) { } bool operator==(const Square& other) const { return rank == other.rank && file == other.file; } template static void for_each(Callback callback) { for (int rank = 0; rank < 8; ++rank) { for (int file = 0; file < 8; ++file) { if (callback(Square(rank, file)) == IterationDecision::Break) return; } } } bool in_bounds() const { return rank >= 0 && file >= 0 && rank < 8 && file < 8; } bool is_light() const { return (rank % 2) != (file % 2); } String to_algebraic() const; }; class Board; struct Move { Square from; Square to; Type promote_to; Piece piece; bool is_check : 1 = false; bool is_mate : 1 = false; bool is_capture : 1 = false; bool is_ambiguous : 1 = false; Square ambiguous { 50, 50 }; Move(StringView long_algebraic); Move(const Square& from, const Square& to, const Type& promote_to = Type::None) : from(from) , to(to) , promote_to(promote_to) { } bool operator==(const Move& other) const { return from == other.from && to == other.to && promote_to == other.promote_to; } static Move from_algebraic(StringView algebraic, const Color turn, const Board& board); String to_long_algebraic() const; String to_algebraic() const; }; class Board { public: Board(); Piece get_piece(const Square&) const; Piece set_piece(const Square&, const Piece&); bool is_legal(const Move&, Color color = Color::None) const; bool in_check(Color color) const; bool is_promotion_move(const Move&, Color color = Color::None) const; bool apply_move(const Move&, Color color = Color::None); const Optional& last_move() const { return m_last_move; } String to_fen() const; enum class Result { CheckMate, StaleMate, WhiteResign, BlackResign, FiftyMoveRule, SeventyFiveMoveRule, ThreeFoldRepetition, FiveFoldRepetition, InsufficientMaterial, NotFinished, }; static String result_to_string(Result, Color turn); static String result_to_points(Result, Color turn); template void generate_moves(Callback callback, Color color = Color::None) const; Move random_move(Color color = Color::None) const; Result game_result() const; Color game_winner() const; int game_score() const; bool game_finished() const; void set_resigned(Color); int material_imbalance() const; Color turn() const { return m_turn; } const Vector& moves() const { return m_moves; } bool operator==(const Board& other) const; private: bool is_legal_no_check(const Move&, Color color) const; bool is_legal_promotion(const Move&, Color color) const; bool apply_illegal_move(const Move&, Color color); Piece m_board[8][8]; Optional m_last_move; short m_moves_since_capture { 0 }; short m_moves_since_pawn_advance { 0 }; Color m_turn : 2 { Color::White }; Color m_resigned : 2 { Color::None }; bool m_white_can_castle_kingside : 1 { true }; bool m_white_can_castle_queenside : 1 { true }; bool m_black_can_castle_kingside : 1 { true }; bool m_black_can_castle_queenside : 1 { true }; // We trust that hash collisions will not happen to save lots of memory and time. HashMap m_previous_states; Vector m_moves; friend struct Traits; }; template void Board::generate_moves(Callback callback, Color color) const { if (color == Color::None) color = turn(); auto try_move = [&](Move m) { if (is_legal(m, color)) { if (callback(m) == IterationDecision::Break) return false; } return true; }; Square::for_each([&](Square sq) { auto piece = get_piece(sq); if (piece.color != color) return IterationDecision::Continue; bool keep_going = true; if (piece.type == Type::Pawn) { for (auto& piece : Vector({ Type::None, Type::Knight, Type::Bishop, Type::Rook, Type::Queen })) { keep_going = try_move({ sq, { sq.rank + 1, sq.file }, piece }) && try_move({ sq, { sq.rank + 2, sq.file }, piece }) && try_move({ sq, { sq.rank - 1, sq.file }, piece }) && try_move({ sq, { sq.rank - 2, sq.file }, piece }) && try_move({ sq, { sq.rank + 1, sq.file + 1 }, piece }) && try_move({ sq, { sq.rank + 1, sq.file - 1 }, piece }) && try_move({ sq, { sq.rank - 1, sq.file + 1 }, piece }) && try_move({ sq, { sq.rank - 1, sq.file - 1 }, piece }); } } else if (piece.type == Type::Knight) { keep_going = try_move({ sq, { sq.rank + 2, sq.file + 1 } }) && try_move({ sq, { sq.rank + 2, sq.file - 1 } }) && try_move({ sq, { sq.rank + 1, sq.file + 2 } }) && try_move({ sq, { sq.rank + 1, sq.file - 2 } }) && try_move({ sq, { sq.rank - 2, sq.file + 1 } }) && try_move({ sq, { sq.rank - 2, sq.file - 1 } }) && try_move({ sq, { sq.rank - 1, sq.file + 2 } }) && try_move({ sq, { sq.rank - 1, sq.file - 2 } }); } else if (piece.type == Type::Bishop) { for (int dr = -1; dr <= 1; dr += 2) { for (int df = -1; df <= 1; df += 2) { for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) { if (!try_move({ sq, to })) return IterationDecision::Break; } } } } else if (piece.type == Type::Rook) { for (int dr = -1; dr <= 1; dr++) { for (int df = -1; df <= 1; df++) { if ((dr == 0) != (df == 0)) { for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) { if (!try_move({ sq, to })) return IterationDecision::Break; } } } } } else if (piece.type == Type::Queen) { for (int dr = -1; dr <= 1; dr++) { for (int df = -1; df <= 1; df++) { if (dr != 0 || df != 0) { for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) { if (!try_move({ sq, to })) return IterationDecision::Break; } } } } } else if (piece.type == Type::King) { for (int dr = -1; dr <= 1; dr++) { for (int df = -1; df <= 1; df++) { if (!try_move({ sq, { sq.rank + dr, sq.file + df } })) return IterationDecision::Break; } } // Castling moves. if (sq == Square("e1")) { keep_going = try_move({ sq, Square("c1") }) && try_move({ sq, Square("g1") }); } else if (sq == Square("e8")) { keep_going = try_move({ sq, Square("c8") }) && try_move({ sq, Square("g8") }); } } if (keep_going) { return IterationDecision::Continue; } else { return IterationDecision::Break; } }); } } template<> struct AK::Traits : public GenericTraits { static unsigned hash(Chess::Piece const& piece) { return pair_int_hash(static_cast(piece.color), static_cast(piece.type)); } }; template<> struct AK::Traits : public GenericTraits { static unsigned hash(Chess::Board const& chess) { unsigned hash = 0; hash = pair_int_hash(hash, static_cast(chess.m_white_can_castle_queenside)); hash = pair_int_hash(hash, static_cast(chess.m_white_can_castle_kingside)); hash = pair_int_hash(hash, static_cast(chess.m_black_can_castle_queenside)); hash = pair_int_hash(hash, static_cast(chess.m_black_can_castle_kingside)); Chess::Square::for_each([&](Chess::Square sq) { hash = pair_int_hash(hash, Traits::hash(chess.get_piece(sq))); return IterationDecision::Continue; }); return hash; } };