/* * Copyright (c) 2020, Till Mayer * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Card.h" #include #include #include namespace Cards { class CardStack final : public RefCounted { public: enum class Type { Invalid, Stock, Normal, Waste, Play, Foundation }; enum class MovementRule { Alternating, Same, Any, }; CardStack(); CardStack(Gfx::IntPoint position, Type type, RefPtr covered_stack = nullptr); bool is_empty() const { return m_stack.is_empty(); } Type type() const { return m_type; } Vector> const& stack() const { return m_stack; } size_t count() const { return m_stack.size(); } Card const& peek() const { return m_stack.last(); } Card& peek() { return m_stack.last(); } Gfx::IntRect const& bounding_box() const { return m_bounding_box; } bool make_top_card_visible(); // Returns true if the card was flipped. ErrorOr push(NonnullRefPtr); NonnullRefPtr pop(); ErrorOr take_all(CardStack&); void rebound_cards(); bool is_allowed_to_push(Card const&, size_t stack_size = 1, MovementRule movement_rule = MovementRule::Alternating) const; ErrorOr add_all_grabbed_cards(Gfx::IntPoint click_location, Vector>& grabbed, MovementRule movement_rule = MovementRule::Alternating); bool preview_card(Gfx::IntPoint click_location); void clear_card_preview(); void paint(GUI::Painter&, Gfx::Color background_color); void clear(); void set_highlighted(bool highlighted) { m_highlighted = highlighted; } private: struct StackRules { uint8_t shift_x { 0 }; uint8_t shift_y { 0 }; uint8_t step { 1 }; uint8_t shift_y_upside_down { 0 }; }; static constexpr StackRules rules_for_type(Type stack_type) { switch (stack_type) { case Type::Foundation: return { 2, 1, 4, 1 }; case Type::Normal: return { 0, 20, 1, 3 }; case Type::Stock: return { 2, 1, 8, 1 }; case Type::Waste: return { 0, 0, 1, 0 }; case Type::Play: return { 20, 0, 1, 0 }; default: return {}; } } void calculate_bounding_box(); // An optional stack that this stack is painted on top of. // eg, in Solitaire the Play stack is positioned over the Waste stack. RefPtr m_covered_stack; Vector> m_stack; Vector m_stack_positions; Gfx::IntPoint m_position; Gfx::IntRect m_bounding_box; Type m_type { Type::Invalid }; StackRules m_rules; Gfx::IntRect m_base; bool m_highlighted { false }; }; } template<> struct AK::Formatter : Formatter { ErrorOr format(FormatBuilder& builder, Cards::CardStack const& stack) { StringView type; switch (stack.type()) { case Cards::CardStack::Type::Stock: type = "Stock"sv; break; case Cards::CardStack::Type::Normal: type = "Normal"sv; break; case Cards::CardStack::Type::Foundation: type = "Foundation"sv; break; case Cards::CardStack::Type::Waste: type = "Waste"sv; break; case Cards::CardStack::Type::Play: type = "Play"sv; break; default: VERIFY_NOT_REACHED(); } StringBuilder cards; bool first_card = true; for (auto const& card : stack.stack()) { cards.appendff("{}{}", (first_card ? "" : " "), card); first_card = false; } return Formatter::format(builder, "{:<10} {:>16}: {}"sv, type, stack.bounding_box(), cards.to_deprecated_string()); } };