/* * Copyright (c) 2020, Till Mayer * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Card.h" #include #include #include namespace Cards { class CardStack final : public RefCounted { public: enum Type { Invalid, Stock, Normal, Waste, Play, Foundation }; enum MovementRule { Alternating, Same, Any, }; CardStack(); CardStack(const Gfx::IntPoint& position, Type type); CardStack(const Gfx::IntPoint& position, Type type, NonnullRefPtr associated_stack); bool is_empty() const { return m_stack.is_empty(); } bool is_focused() const { return m_focused; } Type type() const { return m_type; } const NonnullRefPtrVector& stack() const { return m_stack; } size_t count() const { return m_stack.size(); } const Card& peek() const { return m_stack.last(); } Card& peek() { return m_stack.last(); } const Gfx::IntRect& bounding_box() const { return m_bounding_box; } void set_focused(bool focused) { m_focused = focused; } void push(NonnullRefPtr card); NonnullRefPtr pop(); void move_to_stack(CardStack&); void rebound_cards(); bool is_allowed_to_push(const Card&, size_t stack_size = 1, MovementRule movement_rule = Alternating) const; void add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector& grabbed, MovementRule movement_rule = Alternating); void draw(GUI::Painter&, const Gfx::Color& background_color); void clear(); private: struct StackRules { uint8_t shift_x { 0 }; uint8_t shift_y { 0 }; uint8_t step { 1 }; uint8_t shift_y_upside_down { 0 }; }; constexpr StackRules rules_for_type(Type stack_type) { switch (stack_type) { case Foundation: return { 2, 1, 4, 1 }; case Normal: return { 0, 20, 1, 3 }; case Stock: return { 2, 1, 8, 1 }; case Waste: return { 0, 0, 1, 0 }; case Play: return { 20, 0, 1, 0 }; default: return {}; } } void calculate_bounding_box(); RefPtr m_associated_stack; NonnullRefPtrVector m_stack; Vector m_stack_positions; Gfx::IntPoint m_position; Gfx::IntRect m_bounding_box; Type m_type { Invalid }; StackRules m_rules; bool m_focused { false }; Gfx::IntRect m_base; }; } template<> struct AK::Formatter : Formatter { void format(FormatBuilder& builder, const Cards::CardStack& stack) { StringView type; switch (stack.type()) { case Cards::CardStack::Type::Stock: type = "Stock"sv; break; case Cards::CardStack::Type::Normal: type = "Normal"sv; break; case Cards::CardStack::Type::Foundation: type = "Foundation"sv; break; case Cards::CardStack::Type::Waste: type = "Waste"sv; break; case Cards::CardStack::Type::Play: type = "Play"sv; break; default: VERIFY_NOT_REACHED(); } StringBuilder cards; bool first_card = true; for (const auto& card : stack.stack()) { cards.appendff("{}{}", (first_card ? "" : " "), card); first_card = false; } Formatter::format(builder, "{:<10} {:>16}: {}", type, stack.bounding_box(), cards.build()); } };