/* * Copyright (c) 2020, Till Mayer * * SPDX-License-Identifier: BSD-2-Clause */ #include "CardStack.h" namespace Cards { CardStack::CardStack() : m_position({ 0, 0 }) , m_type(Type::Invalid) , m_base(m_position, { Card::width, Card::height }) { } CardStack::CardStack(Gfx::IntPoint const& position, Type type, RefPtr covered_stack) : m_covered_stack(move(covered_stack)) , m_position(position) , m_type(type) , m_rules(rules_for_type(type)) , m_base(m_position, { Card::width, Card::height }) { VERIFY(type != Type::Invalid); calculate_bounding_box(); } void CardStack::clear() { m_stack.clear(); m_stack_positions.clear(); } void CardStack::paint(GUI::Painter& painter, Gfx::Color const& background_color) { auto draw_background_if_empty = [&]() { size_t number_of_moving_cards = 0; for (auto const& card : m_stack) number_of_moving_cards += card.is_moving() ? 1 : 0; if (m_covered_stack && !m_covered_stack->is_empty()) return false; if (!is_empty() && (m_stack.size() != number_of_moving_cards)) return false; painter.fill_rect_with_rounded_corners(m_base, background_color.darkened(0.5), Card::card_radius); painter.fill_rect_with_rounded_corners(m_base.shrunken(2, 2), background_color, Card::card_radius - 1); return true; }; switch (m_type) { case Type::Stock: if (draw_background_if_empty()) { painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), background_color.lightened(1.5)); painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color); } break; case Type::Foundation: if (draw_background_if_empty()) { for (int y = 0; y < (m_base.height() - 4) / 8; ++y) { for (int x = 0; x < (m_base.width() - 4) / 5; ++x) { painter.draw_rect({ 4 + m_base.x() + x * 5, 4 + m_base.y() + y * 8, 1, 1 }, background_color.darkened(0.5)); } } } break; case Type::Play: case Type::Normal: draw_background_if_empty(); break; case Type::Waste: break; default: VERIFY_NOT_REACHED(); } if (is_empty()) return; if (m_rules.shift_x == 0 && m_rules.shift_y == 0) { auto& card = peek(); card.paint(painter); return; } for (auto& card : m_stack) { if (!card.is_moving()) card.clear_and_paint(painter, Gfx::Color::Transparent); } } void CardStack::rebound_cards() { VERIFY(m_stack_positions.size() == m_stack.size()); size_t card_index = 0; for (auto& card : m_stack) card.set_position(m_stack_positions.at(card_index++)); } void CardStack::add_all_grabbed_cards(Gfx::IntPoint const& click_location, NonnullRefPtrVector& grabbed, MovementRule movement_rule) { VERIFY(grabbed.is_empty()); if (m_type != Type::Normal) { auto& top_card = peek(); if (top_card.rect().contains(click_location)) { top_card.set_moving(true); grabbed.append(top_card); } return; } RefPtr last_intersect; for (auto& card : m_stack) { if (card.rect().contains(click_location)) { if (card.is_upside_down()) continue; last_intersect = card; } else if (!last_intersect.is_null()) { if (grabbed.is_empty()) { grabbed.append(*last_intersect); last_intersect->set_moving(true); } if (card.is_upside_down()) { grabbed.clear(); return; } card.set_moving(true); grabbed.append(card); } } if (grabbed.is_empty() && !last_intersect.is_null()) { grabbed.append(*last_intersect); last_intersect->set_moving(true); } // verify valid stack bool valid_stack = true; uint8_t last_value; Color last_color; for (size_t i = 0; i < grabbed.size(); i++) { auto& card = grabbed.at(i); if (i != 0) { bool color_match; switch (movement_rule) { case MovementRule::Alternating: color_match = card.color() != last_color; break; case MovementRule::Same: color_match = card.color() == last_color; break; case MovementRule::Any: color_match = true; break; } if (!color_match || to_underlying(card.rank()) != last_value - 1) { valid_stack = false; break; } } last_value = to_underlying(card.rank()); last_color = card.color(); } if (!valid_stack) { for (auto& card : grabbed) { card.set_moving(false); } grabbed.clear(); } } bool CardStack::is_allowed_to_push(Card const& card, size_t stack_size, MovementRule movement_rule) const { if (m_type == Type::Stock || m_type == Type::Waste || m_type == Type::Play) return false; if (m_type == Type::Normal && is_empty()) { // FIXME: proper solution for this if (movement_rule == MovementRule::Alternating) { return card.rank() == Rank::King; } return true; } if (m_type == Type::Foundation && is_empty()) return card.rank() == Rank::Ace; if (!is_empty()) { auto const& top_card = peek(); if (top_card.is_upside_down()) return false; if (m_type == Type::Foundation) { // Prevent player from dragging an entire stack of cards to the foundation stack if (stack_size > 1) return false; return top_card.suit() == card.suit() && m_stack.size() == to_underlying(card.rank()); } if (m_type == Type::Normal) { bool color_match; switch (movement_rule) { case MovementRule::Alternating: color_match = card.color() != top_card.color(); break; case MovementRule::Same: color_match = card.color() == top_card.color(); break; case MovementRule::Any: color_match = true; break; } return color_match && to_underlying(top_card.rank()) == to_underlying(card.rank()) + 1; } VERIFY_NOT_REACHED(); } return true; } void CardStack::push(NonnullRefPtr card) { auto top_most_position = m_stack_positions.is_empty() ? m_position : m_stack_positions.last(); if (!m_stack.is_empty() && m_stack.size() % m_rules.step == 0) { if (peek().is_upside_down()) top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y_upside_down); else top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y); } if (m_type == Type::Stock) card->set_upside_down(true); card->set_position(top_most_position); m_stack.append(card); m_stack_positions.append(top_most_position); calculate_bounding_box(); } NonnullRefPtr CardStack::pop() { auto card = m_stack.take_last(); calculate_bounding_box(); if (m_type == Type::Stock) card->set_upside_down(false); m_stack_positions.take_last(); return card; } void CardStack::move_to_stack(CardStack& stack) { while (!m_stack.is_empty()) { auto card = m_stack.take_first(); m_stack_positions.take_first(); stack.push(move(card)); } calculate_bounding_box(); } void CardStack::calculate_bounding_box() { m_bounding_box = Gfx::IntRect(m_position, { Card::width, Card::height }); if (m_stack.is_empty()) return; uint16_t width = 0; uint16_t height = 0; size_t card_position = 0; for (auto& card : m_stack) { if (card_position % m_rules.step == 0 && card_position != 0) { if (card.is_upside_down()) { width += m_rules.shift_x; height += m_rules.shift_y_upside_down; } else { width += m_rules.shift_x; height += m_rules.shift_y; } } ++card_position; } m_bounding_box.set_size(Card::width + width, Card::height + height); } }