/* * Copyright (c) 2020, Till Mayer * Copyright (c) 2022, the SerenityOS developers. * Copyright (c) 2022, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include namespace Cards { enum class Rank : u8 { Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, __Count }; constexpr StringView card_rank_label(Rank rank) { switch (rank) { case Rank::Ace: return "A"sv; case Rank::Two: return "2"sv; case Rank::Three: return "3"sv; case Rank::Four: return "4"sv; case Rank::Five: return "5"sv; case Rank::Six: return "6"sv; case Rank::Seven: return "7"sv; case Rank::Eight: return "8"sv; case Rank::Nine: return "9"sv; case Rank::Ten: return "10"sv; case Rank::Jack: return "J"sv; case Rank::Queen: return "Q"sv; case Rank::King: return "K"sv; case Rank::__Count: VERIFY_NOT_REACHED(); } VERIFY_NOT_REACHED(); } enum class Suit : u8 { Clubs, Diamonds, Spades, Hearts, __Count }; class Card final : public Core::Object { C_OBJECT(Card) public: static constexpr int width = 80; static constexpr int height = 100; static constexpr int card_count = to_underlying(Rank::__Count); static constexpr int card_radius = 5; virtual ~Card() override = default; Gfx::IntRect& rect() { return m_rect; } Gfx::IntRect const& rect() const { return m_rect; } Gfx::IntPoint position() const { return m_rect.location(); } Gfx::IntPoint old_position() const { return m_old_position; } Rank rank() const { return m_rank; }; Suit suit() const { return m_suit; } bool is_old_position_valid() const { return m_old_position_valid; } bool is_moving() const { return m_moving; } bool is_upside_down() const { return m_upside_down; } bool is_inverted() const { return m_inverted; } Gfx::Color color() const { return (m_suit == Suit::Diamonds || m_suit == Suit::Hearts) ? Color::Red : Color::Black; } void set_position(const Gfx::IntPoint p) { m_rect.set_location(p); } void set_moving(bool moving) { m_moving = moving; } void set_upside_down(bool upside_down) { m_upside_down = upside_down; } void set_inverted(bool inverted) { m_inverted = inverted; } void save_old_position(); void paint(GUI::Painter&, bool highlighted = false) const; void clear(GUI::Painter&, Color background_color) const; void clear_and_paint(GUI::Painter& painter, Color background_color, bool highlighted); private: Card(Suit, Rank); Gfx::IntRect m_rect; Gfx::IntPoint m_old_position; Suit m_suit; Rank m_rank; bool m_old_position_valid { false }; bool m_moving { false }; bool m_upside_down { false }; bool m_inverted { false }; }; enum class Shuffle { No, Yes, }; NonnullRefPtrVector create_standard_deck(Shuffle); NonnullRefPtrVector create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle); void shuffle_deck(NonnullRefPtrVector&); } template<> struct AK::Formatter : Formatter { ErrorOr format(FormatBuilder& builder, Cards::Card const& card) { StringView suit; switch (card.suit()) { case Cards::Suit::Clubs: suit = "C"sv; break; case Cards::Suit::Diamonds: suit = "D"sv; break; case Cards::Suit::Hearts: suit = "H"sv; break; case Cards::Suit::Spades: suit = "S"sv; break; default: VERIFY_NOT_REACHED(); } return Formatter::format(builder, "{:>2}{}"sv, Cards::card_rank_label(card.rank()), suit); } };