/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2021, kleines Filmröllchen * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace Audio { class Buffer; // defines for handling the WAV header data #define WAVE_FORMAT_PCM 0x0001 // PCM #define WAVE_FORMAT_IEEE_FLOAT 0x0003 // IEEE float #define WAVE_FORMAT_ALAW 0x0006 // 8-bit ITU-T G.711 A-law #define WAVE_FORMAT_MULAW 0x0007 // 8-bit ITU-T G.711 µ-law #define WAVE_FORMAT_EXTENSIBLE 0xFFFE // Determined by SubFormat // Parses a WAV file and produces an Audio::Buffer. class WavLoaderPlugin : public LoaderPlugin { public: WavLoaderPlugin(const StringView& path); WavLoaderPlugin(const ByteBuffer& buffer); virtual bool sniff() override { return valid; } virtual bool has_error() override { return !m_error_string.is_null(); } virtual const char* error_string() override { return m_error_string.characters(); } // The Buffer returned contains input data resampled at the // destination audio device sample rate. virtual RefPtr get_more_samples(size_t max_bytes_to_read_from_input = 128 * KiB) override; virtual void reset() override { return seek(0); } // sample_index 0 is the start of the raw audio sample data // within the file/stream. virtual void seek(const int sample_index) override; virtual int loaded_samples() override { return m_loaded_samples; } virtual int total_samples() override { return m_total_samples; } virtual u32 sample_rate() override { return m_sample_rate; } virtual u16 num_channels() override { return m_num_channels; } virtual PcmSampleFormat pcm_format() override { return m_sample_format; } virtual RefPtr file() override { return m_file; } private: bool parse_header(); bool valid { false }; RefPtr m_file; OwnPtr m_stream; AK::InputMemoryStream* m_memory_stream; String m_error_string; // TODO: We should probably move resampling into the audio server. // // It would avoid duplicate resampling code and would allow clients // to be agnostic of the destination audio device's sample rate. OwnPtr m_resampler; u32 m_sample_rate { 0 }; u16 m_num_channels { 0 }; PcmSampleFormat m_sample_format; size_t m_byte_offset_of_data_samples { 0 }; // FIXME: Get this value from the audio server int m_device_sample_rate { 44100 }; int m_loaded_samples { 0 }; int m_total_samples { 0 }; }; }