/* * Copyright (c) 2022, kleines Filmröllchen * * SPDX-License-Identifier: BSD-2-Clause */ #include "UserSampleQueue.h" namespace Audio { void UserSampleQueue::append(FixedArray&& samples) { Threading::MutexLocker lock(m_sample_mutex); if (m_samples_to_discard != 0) m_backing_samples = m_backing_samples.release_slice(m_samples_to_discard); m_backing_samples.append(move(samples)); fix_spans(); } void UserSampleQueue::clear() { discard_samples(size()); } void UserSampleQueue::fix_spans() { Threading::MutexLocker lock(m_sample_mutex); m_enqueued_samples = m_backing_samples.spans(); m_samples_to_discard = 0; } Sample UserSampleQueue::operator[](size_t index) { Threading::MutexLocker lock(m_sample_mutex); return m_enqueued_samples[index]; } void UserSampleQueue::discard_samples(size_t count) { Threading::MutexLocker lock(m_sample_mutex); m_samples_to_discard += count; m_enqueued_samples = m_enqueued_samples.slice(count); } size_t UserSampleQueue::size() { Threading::MutexLocker lock(m_sample_mutex); return m_enqueued_samples.size(); } size_t UserSampleQueue::remaining_samples() { Threading::MutexLocker lock(m_sample_mutex); return m_backing_samples.size() - m_samples_to_discard; } bool UserSampleQueue::is_empty() { Threading::MutexLocker lock(m_sample_mutex); return m_enqueued_samples.is_empty(); } }