/* * Copyright (c) 2022, kleines Filmröllchen . * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace Audio { // Small helper to resample from one playback rate to another // This isn't really "smart", in that we just insert (or drop) samples. // Should do better... template class ResampleHelper { public: ResampleHelper(u32 source, u32 target) : m_source(source) , m_target(target) { VERIFY(source > 0); VERIFY(target > 0); } // To be used as follows: // while the resampler doesn't need a new sample, read_sample(current) and store the resulting samples. // as long as the resampler needs a new sample, process_sample(current) // Stores a new sample void process_sample(SampleType sample_l, SampleType sample_r) { m_last_sample_l = sample_l; m_last_sample_r = sample_r; m_current_ratio += m_target; } // Assigns the given sample to its correct value and returns false if there is a new sample required bool read_sample(SampleType& next_l, SampleType& next_r) { if (m_current_ratio >= m_source) { m_current_ratio -= m_source; next_l = m_last_sample_l; next_r = m_last_sample_r; return true; } return false; } template Samples> Vector resample(Samples&& to_resample) { Vector resampled; resampled.ensure_capacity(to_resample.size() * ceil_div(m_source, m_target)); for (auto sample : to_resample) { process_sample(sample, sample); while (read_sample(sample, sample)) resampled.unchecked_append(sample); } return resampled; } void reset() { m_current_ratio = 0; m_last_sample_l = {}; m_last_sample_r = {}; } u32 source() const { return m_source; } u32 target() const { return m_target; } private: const u32 m_source; const u32 m_target; u32 m_current_ratio { 0 }; SampleType m_last_sample_l {}; SampleType m_last_sample_r {}; }; }