/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace Audio { ClientConnection::ClientConnection() : IPC::ServerConnection(*this, "/tmp/portal/audio") { } void ClientConnection::enqueue(Buffer const& buffer) { for (;;) { auto success = enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count()); if (success) break; // FIXME: We don't know what is a good value for this. // For now, decrease it to enable better real-time audio. usleep(10000); } } void ClientConnection::async_enqueue(Buffer const& buffer) { async_enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count()); } bool ClientConnection::try_enqueue(Buffer const& buffer) { return enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count()); } void ClientConnection::finished_playing_buffer(i32 buffer_id) { if (on_finish_playing_buffer) on_finish_playing_buffer(buffer_id); } void ClientConnection::muted_state_changed(bool muted) { if (on_muted_state_change) on_muted_state_change(muted); } void ClientConnection::main_mix_volume_changed(i32 volume) { if (on_main_mix_volume_change) on_main_mix_volume_change(volume); } }