/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include namespace Audio { // A single sample in an audio buffer. // Values are floating point, and should range from -1.0 to +1.0 struct Frame { Frame() : left(0) , right(0) { } // For mono Frame(double left) : left(left) , right(left) { } // For stereo Frame(double left, double right) : left(left) , right(right) { } void clip() { if (left > 1) left = 1; else if (left < -1) left = -1; if (right > 1) right = 1; else if (right < -1) right = -1; } void scale(int percent) { double pct = (double)percent / 100.0; left *= pct; right *= pct; } Frame& operator+=(const Frame& other) { left += other.left; right += other.right; return *this; } double left; double right; }; // Small helper to resample from one playback rate to another // This isn't really "smart", in that we just insert (or drop) samples. // Should do better... class ResampleHelper { public: ResampleHelper(double source, double target); void process_sample(double sample_l, double sample_r); bool read_sample(double& next_l, double& next_r); private: const double m_ratio; double m_current_ratio { 0 }; double m_last_sample_l { 0 }; double m_last_sample_r { 0 }; }; // A buffer of audio samples, normalized to 44100hz. class Buffer : public RefCounted { public: static RefPtr from_pcm_data(ReadonlyBytes data, ResampleHelper& resampler, int num_channels, int bits_per_sample); static RefPtr from_pcm_stream(InputMemoryStream& stream, ResampleHelper& resampler, int num_channels, int bits_per_sample, int num_samples); static NonnullRefPtr create_with_samples(Vector&& samples) { return adopt(*new Buffer(move(samples))); } static NonnullRefPtr create_with_anonymous_buffer(Core::AnonymousBuffer buffer, i32 buffer_id, int sample_count) { return adopt(*new Buffer(move(buffer), buffer_id, sample_count)); } const Frame* samples() const { return (const Frame*)data(); } int sample_count() const { return m_sample_count; } const void* data() const { return m_buffer.data(); } int size_in_bytes() const { return m_sample_count * (int)sizeof(Frame); } int id() const { return m_id; } const Core::AnonymousBuffer& anonymous_buffer() const { return m_buffer; } private: explicit Buffer(const Vector samples) : m_buffer(Core::AnonymousBuffer::create_with_size(samples.size() * sizeof(Frame))) , m_id(allocate_id()) , m_sample_count(samples.size()) { memcpy(m_buffer.data(), samples.data(), samples.size() * sizeof(Frame)); } explicit Buffer(Core::AnonymousBuffer buffer, i32 buffer_id, int sample_count) : m_buffer(move(buffer)) , m_id(buffer_id) , m_sample_count(sample_count) { } static i32 allocate_id(); Core::AnonymousBuffer m_buffer; const i32 m_id; const int m_sample_count; }; }