/* * Copyright (c) 2021, Jamie Mansfield * Copyright (c) 2021, Mustafa Quraish * Copyright (c) 2022, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include enum class StatisticDisplay : u8 { HighScore, BestTime, __Count }; static DeprecatedString format_seconds(uint64_t seconds_elapsed) { uint64_t hours = seconds_elapsed / 3600; uint64_t minutes = (seconds_elapsed / 60) % 60; uint64_t seconds = seconds_elapsed % 60; return DeprecatedString::formatted("{:02}:{:02}:{:02}", hours, minutes, seconds); } ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio recvfd sendfd rpath unix")); auto app = TRY(GUI::Application::try_create(arguments)); auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-spider"sv)); Config::pledge_domains({ "Games", "Spider" }); Config::monitor_domain("Games"); TRY(Core::System::pledge("stdio recvfd sendfd rpath")); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil(nullptr, nullptr)); auto window = TRY(GUI::Window::try_create()); window->set_title("Spider"); auto mode = static_cast(Config::read_i32("Spider"sv, "Settings"sv, "Mode"sv, static_cast(Spider::Mode::SingleSuit))); auto update_mode = [&](Spider::Mode new_mode) { mode = new_mode; Config::write_i32("Spider"sv, "Settings"sv, "Mode"sv, static_cast(mode)); }; auto mode_id = [&]() { switch (mode) { case Spider::Mode::SingleSuit: return "SingleSuit"sv; case Spider::Mode::TwoSuit: return "TwoSuit"sv; default: VERIFY_NOT_REACHED(); } }; auto statistic_display = static_cast(Config::read_i32("Spider"sv, "Settings"sv, "StatisticDisplay"sv, static_cast(StatisticDisplay::HighScore))); auto update_statistic_display = [&](StatisticDisplay new_statistic_display) { statistic_display = new_statistic_display; Config::write_i32("Spider"sv, "Settings"sv, "StatisticDisplay"sv, static_cast(statistic_display)); }; auto high_score = [&]() { return static_cast(Config::read_i32("Spider"sv, "HighScores"sv, mode_id(), 0)); }; auto update_high_score = [&](u32 new_high_score) { Config::write_i32("Spider"sv, "HighScores"sv, mode_id(), static_cast(new_high_score)); }; auto best_time = [&]() { return static_cast(Config::read_i32("Spider"sv, "BestTimes"sv, mode_id(), 0)); }; auto update_best_time = [&](u32 new_best_time) { Config::write_i32("Spider"sv, "BestTimes"sv, mode_id(), static_cast(new_best_time)); }; auto total_wins = [&]() { return static_cast(Config::read_i32("Spider"sv, "TotalWins"sv, mode_id(), 0)); }; auto increment_total_wins = [&]() { Config::write_i32("Spider"sv, "TotalWins"sv, mode_id(), static_cast(total_wins() + 1)); }; auto total_losses = [&]() { return static_cast(Config::read_i32("Spider"sv, "TotalLosses"sv, mode_id(), 0)); }; auto increment_total_losses = [&]() { Config::write_i32("Spider"sv, "TotalLosses"sv, mode_id(), static_cast(total_losses() + 1)); }; if (mode >= Spider::Mode::__Count) update_mode(Spider::Mode::SingleSuit); if (statistic_display >= StatisticDisplay::__Count) update_statistic_display(StatisticDisplay::HighScore); auto widget = TRY(window->try_set_main_widget()); widget->load_from_gml(spider_gml); auto& game = *widget->find_descendant_of_type_named("game"); game.set_focus(true); auto& statusbar = *widget->find_descendant_of_type_named("statusbar"); auto reset_statistic_status = [&]() { switch (statistic_display) { case StatisticDisplay::HighScore: statusbar.set_text(1, DeprecatedString::formatted("High Score: {}", high_score())); break; case StatisticDisplay::BestTime: statusbar.set_text(1, DeprecatedString::formatted("Best Time: {}", format_seconds(best_time()))); break; default: VERIFY_NOT_REACHED(); } }; statusbar.set_text(0, "Score: 0"); reset_statistic_status(); statusbar.set_text(2, "Time: 00:00:00"); app->on_action_enter = [&](GUI::Action& action) { auto text = action.status_tip(); if (text.is_empty()) text = Gfx::parse_ampersand_string(action.text()); statusbar.set_override_text(move(text)); }; app->on_action_leave = [&](GUI::Action&) { statusbar.set_override_text({}); }; game.on_score_update = [&](uint32_t score) { statusbar.set_text(0, DeprecatedString::formatted("Score: {}", score)); }; uint64_t seconds_elapsed = 0; auto timer = Core::Timer::create_repeating(1000, [&]() { ++seconds_elapsed; statusbar.set_text(2, DeprecatedString::formatted("Time: {}", format_seconds(seconds_elapsed))); }); game.on_game_start = [&]() { seconds_elapsed = 0; timer->start(); statusbar.set_text(2, "Time: 00:00:00"); }; game.on_game_end = [&](Spider::GameOverReason reason, uint32_t score) { auto game_was_in_progress = timer->is_active(); if (game_was_in_progress) { timer->stop(); if (reason != Spider::GameOverReason::Victory) increment_total_losses(); } if (reason == Spider::GameOverReason::Victory) { increment_total_wins(); if (score > high_score()) { update_high_score(score); } auto current_best_time = best_time(); if (seconds_elapsed < current_best_time || current_best_time == 0) { update_best_time(seconds_elapsed); } reset_statistic_status(); } statusbar.set_text(2, "Timer starts after your first move"); }; window->on_close_request = [&]() { auto game_in_progress = timer->is_active(); if (game_in_progress) { auto result = GUI::MessageBox::show(window, "A game is still in progress, are you sure you would like to quit? Doing so will count as a loss."sv, "Game in progress"sv, GUI::MessageBox::Type::Warning, GUI::MessageBox::InputType::YesNo); if (result == GUI::MessageBox::ExecResult::Yes) return GUI::Window::CloseRequestDecision::Close; else return GUI::Window::CloseRequestDecision::StayOpen; } return GUI::Window::CloseRequestDecision::Close; }; window->on_close = [&]() { game.on_game_end(Spider::GameOverReason::Quit, 0); }; GUI::ActionGroup suit_actions; suit_actions.set_exclusive(true); auto single_suit_action = GUI::Action::create_checkable("&Single Suit", [&](auto&) { update_mode(Spider::Mode::SingleSuit); reset_statistic_status(); game.setup(mode); }); single_suit_action->set_checked(mode == Spider::Mode::SingleSuit); suit_actions.add_action(single_suit_action); auto two_suit_action = GUI::Action::create_checkable("&Two Suit", [&](auto&) { update_mode(Spider::Mode::TwoSuit); reset_statistic_status(); game.setup(mode); }); two_suit_action->set_checked(mode == Spider::Mode::TwoSuit); suit_actions.add_action(two_suit_action); auto game_menu = TRY(window->try_add_menu("&Game")); TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) { game.setup(mode); }))); TRY(game_menu->try_add_separator()); auto undo_action = GUI::CommonActions::make_undo_action([&](auto&) { game.perform_undo(); }); undo_action->set_enabled(false); TRY(game_menu->try_add_action(undo_action)); TRY(game_menu->try_add_separator()); TRY(game_menu->try_add_action(single_suit_action)); TRY(game_menu->try_add_action(two_suit_action)); TRY(game_menu->try_add_separator()); TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }))); auto view_menu = TRY(window->try_add_menu("&View")); GUI::ActionGroup statistic_display_actions; statistic_display_actions.set_exclusive(true); auto high_score_action = GUI::Action::create_checkable("&High Score", [&](auto&) { update_statistic_display(StatisticDisplay::HighScore); reset_statistic_status(); }); high_score_action->set_checked(statistic_display == StatisticDisplay::HighScore); statistic_display_actions.add_action(high_score_action); auto best_time_actions = GUI::Action::create_checkable("&Best Time", [&](auto&) { update_statistic_display(StatisticDisplay::BestTime); reset_statistic_status(); }); best_time_actions->set_checked(statistic_display == StatisticDisplay::BestTime); statistic_display_actions.add_action(best_time_actions); TRY(view_menu->try_add_action(high_score_action)); TRY(view_menu->try_add_action(best_time_actions)); auto help_menu = TRY(window->try_add_menu("&Help")); help_menu->add_action(GUI::CommonActions::make_command_palette_action(window)); help_menu->add_action(GUI::CommonActions::make_about_action("Spider", app_icon, window)); window->set_resizable(false); window->resize(Spider::Game::width, Spider::Game::height + statusbar.max_height().as_int()); window->set_icon(app_icon.bitmap_for_size(16)); window->show(); game.on_undo_availability_change = [&](bool undo_available) { undo_action->set_enabled(undo_available); }; game.setup(mode); return app->exec(); }