/* * Copyright (c) 2020, Till Mayer * * SPDX-License-Identifier: BSD-2-Clause */ #include "SolitaireWidget.h" #include #include #include #include #include #include #include #include int main(int argc, char** argv) { auto app = GUI::Application::construct(argc, argv); auto app_icon = GUI::Icon::default_icon("app-solitaire"); if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) { perror("pledge"); return 1; } if (unveil("/res", "r") < 0) { perror("unveil"); return 1; } if (unveil(nullptr, nullptr) < 0) { perror("unveil"); return 1; } auto window = GUI::Window::construct(); window->set_resizable(false); window->resize(SolitaireWidget::width, SolitaireWidget::height); auto widget = SolitaireWidget::construct(window, [&](uint32_t score) { window->set_title(String::formatted("Score: {} - Solitaire", score)); }); auto menubar = GUI::Menubar::construct(); auto& app_menu = menubar->add_menu("Game"); app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) { widget->setup(); })); app_menu.add_separator(); app_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })); auto& help_menu = menubar->add_menu("Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window)); window->set_menubar(move(menubar)); window->set_main_widget(widget); window->set_icon(app_icon.bitmap_for_size(16)); window->show(); widget->setup(); return app->exec(); }