/* * Copyright (c) 2020, Till Mayer * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Card.h" #include namespace Solitaire { class CardStack final { public: enum Type { Invalid, Stock, Normal, Waste, Foundation }; CardStack(); CardStack(const Gfx::IntPoint& position, Type type); bool is_empty() const { return m_stack.is_empty(); } bool is_focused() const { return m_focused; } Type type() const { return m_type; } size_t count() const { return m_stack.size(); } const Card& peek() const { return m_stack.last(); } Card& peek() { return m_stack.last(); } const Gfx::IntRect& bounding_box() const { return m_bounding_box; } void set_focused(bool focused) { m_focused = focused; } void push(NonnullRefPtr card); NonnullRefPtr pop(); void rebound_cards(); bool is_allowed_to_push(const Card&) const; void add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector& grabbed); void draw(GUI::Painter&, const Gfx::Color& background_color); void clear(); private: struct StackRules { uint8_t shift_x { 0 }; uint8_t shift_y { 0 }; uint8_t step { 1 }; uint8_t shift_y_upside_down { 0 }; }; constexpr StackRules rules_for_type(Type stack_type) { switch (stack_type) { case Foundation: return { 2, 1, 4, 1 }; case Normal: return { 0, 20, 1, 3 }; case Stock: case Waste: return { 2, 1, 8, 1 }; default: return {}; } } void calculate_bounding_box(); NonnullRefPtrVector m_stack; Vector m_stack_positions; Gfx::IntPoint m_position; Gfx::IntRect m_bounding_box; Type m_type { Invalid }; StackRules m_rules; bool m_focused { false }; Gfx::IntRect m_base; }; }