/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "SnakeGame.h" #include #include #include #include #include #include #include #include #include #include #include int main(int argc, char** argv) { if (pledge("stdio rpath recvfd sendfd unix", nullptr) < 0) { perror("pledge"); return 1; } auto app = GUI::Application::construct(argc, argv); Config::pledge_domains("Snake"); if (pledge("stdio rpath recvfd sendfd", nullptr) < 0) { perror("pledge"); return 1; } if (unveil("/res", "r") < 0) { perror("unveil"); return 1; } if (unveil(nullptr, nullptr) < 0) { perror("unveil"); return 1; } auto app_icon = GUI::Icon::default_icon("app-snake"); auto window = GUI::Window::construct(); window->set_double_buffering_enabled(false); window->set_title("Snake"); window->resize(324, 344); auto& game = window->set_main_widget(); auto& game_menu = window->add_menu("&Game"); game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { game.reset(); })); game_menu.add_separator(); game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); })); auto& help_menu = window->add_menu("&Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Snake", app_icon, window)); window->show(); window->set_icon(app_icon.bitmap_for_size(16)); return app->exec(); }