/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include class SnakeGame : public GUI::Frame { C_OBJECT(SnakeGame); public: virtual ~SnakeGame() override; void reset(); private: SnakeGame(); virtual void paint_event(GUI::PaintEvent&) override; virtual void keydown_event(GUI::KeyEvent&) override; virtual void timer_event(Core::TimerEvent&) override; struct Coordinate { int row { 0 }; int column { 0 }; bool operator==(const Coordinate& other) const { return row == other.row && column == other.column; } }; struct Velocity { int vertical { 0 }; int horizontal { 0 }; }; void game_over(); void spawn_fruit(); bool is_available(const Coordinate&); void queue_velocity(int v, int h); const Velocity& last_velocity() const; Gfx::IntRect cell_rect(const Coordinate&) const; Gfx::IntRect score_rect() const; Gfx::IntRect high_score_rect() const; int m_rows { 20 }; int m_columns { 20 }; Velocity m_velocity { 0, 1 }; Velocity m_last_velocity { 0, 1 }; CircularQueue m_velocity_queue; Coordinate m_head; Vector m_tail; Coordinate m_fruit; int m_fruit_type { 0 }; size_t m_length { 0 }; unsigned m_score { 0 }; String m_score_text; unsigned m_high_score { 0 }; String m_high_score_text; NonnullRefPtrVector m_fruit_bitmaps; };